@ -1,8 +1,23 @@
/ / / ! LVGL types in zig
/ / / ! LVGL types in zig .
/ / /
/ / / lv_xxx functions are directly linked against LVGL lib .
/ / / other functions , without the lv_ prefix are defined in zig and provide type safety
/ / / and extra functionality , sometimes composed of multiple calls to lv_xxx .
/ / /
/ / / nm_xxx functions defined here are exported with " c " convention to allow
/ / / calls from C code .
/ / /
/ / / the module usage must be started with a call to init .
const std = @import ( " std " ) ;
const std = @import ( " std " ) ;
const c = @cImport ( {
@cInclude ( " lvgl/lvgl.h " ) ;
} ) ;
/ / / initalize LVGL internals .
/ / logs LV_LOG_xxx messages from LVGL lib .
/ / / must be called before any other UI functions .
const logger = std . log . scoped ( . lvgl ) ;
/ / / initalizes LVGL internals . must be called before any other UI functionality
/ / / is invoked , typically at program startup .
pub fn init ( ) void {
pub fn init ( ) void {
init_once . call ( ) ;
init_once . call ( ) ;
}
}
@ -14,46 +29,770 @@ fn lvglInit() void {
lv_init ( ) ;
lv_init ( ) ;
}
}
/ / logs LV_LOG_xxx messages from LVGL lib
const lvgl_logger = std . log . scoped ( . lvgl ) ;
export fn nm_lvgl_log ( msg : [ * : 0 ] const u8 ) void {
export fn nm_lvgl_log ( msg : [ * : 0 ] const u8 ) void {
const s = std . mem . span ( msg ) ;
const s = std . mem . span ( msg ) ;
/ / info level log messages are by default printed only in Debug and ReleaseSafe build modes .
/ / info level log messages are by default printed only in Debug
lvgl_logger . debug ( " {s} " , . { std . mem . trimRight ( u8 , s , " \n " ) } ) ;
/ / and ReleaseSafe build modes .
logger . debug ( " {s} " , . { std . mem . trimRight ( u8 , s , " \n " ) } ) ;
}
}
extern " c " fn lv_init ( ) void ;
/ / / the busy - wait loop cycle wrapper for LVGL .
extern " c " fn lv_log_register_print_cb ( * const fn ( msg : [ * : 0 ] const u8 ) callconv ( . C ) void ) void ;
/ / / a program main loop must call this periodically .
/ / / returns the period after which it is to be called again , in ms .
pub fn loopCycle ( ) u32 {
return lv_timer_handler ( ) ;
}
/ / / represents lv_timer_t in C .
/ / / represents lv_timer_t in C .
pub const LvTimer = opaque { } ;
pub const LvTimer = opaque {
pub const LvTimerCallback = * const fn ( timer : * LvTimer ) callconv ( . C ) void ;
pub fn destroy ( self : * LvTimer ) void {
/ / / the timer handler is the LVGL busy - wait loop iteration .
lv_timer_del ( self ) ;
pub extern " c " fn lv_timer_handler ( ) u32 ;
}
pub extern " c " fn lv_timer_create ( callback : LvTimerCallback , period_ms : u32 , userdata : ? * anyopaque ) ? * LvTimer ;
pub extern " c " fn lv_timer_del ( timer : * LvTimer ) void ;
pub extern " c " fn lv_timer_set_repeat_count ( timer : * LvTimer , n : i32 ) void ;
/ / / represents lv_obj_t type in C .
/ / / after the repeat count is reached , the timer is destroy ' ed automatically .
pub const LvObj = opaque { } ;
/ / / to run the timer indefinitely , use - 1 for repeat count .
/ / / delete and deallocate an object and all its children from UI tree .
pub fn setRepeatCount ( self : * LvTimer , n : i32 ) void {
pub extern " c " fn lv_obj_del ( obj : * LvObj ) void ;
lv_timer_set_repeat_count ( self , n ) ;
}
} ;
/ / / creates a new timer with indefinite repeat count .
pub fn createTimer ( f : TimerCallback , period_ms : u32 , userdata : ? * anyopaque ) ! * LvTimer {
return lv_timer_create ( f , period_ms , userdata ) orelse error . OutOfMemory ;
}
/ / / a timer callback signature .
pub const TimerCallback = * const fn ( timer : * LvTimer ) callconv ( . C ) void ;
/ / / represents lv_indev_t in C , an input device such as touchscreen or a keyboard .
/ / / represents lv_indev_t in C , an input device such as touchscreen or a keyboard .
pub const LvIndev = opaque { } ;
pub const LvIndev = opaque {
/ / / deallocate and delete an input device from LVGL registry .
pub fn first ( ) * LvIndev {
pub extern " c " fn lv_indev_delete ( indev : * LvIndev ) void ;
return lv_indev_get_next ( null ) . ? ; / / there ' s always at least one indev
/ / / return next device in the list or head if indev is null .
}
pub extern " c " fn lv_indev_get_next ( indev : ? * LvIndev ) ? * LvIndev ;
pub fn next ( self : * LvIndev ) ? * LvIndev {
return lv_indev_get_next ( self ) ;
}
pub fn destroy ( self : * LvIndev ) void {
lv_indev_delete ( self ) ;
}
} ;
/ / / a zig representation of lv_event_t , required by all event callbacks .
pub const LvEvent = opaque {
pub fn code ( self : * LvEvent ) EventCode {
return lv_event_get_code ( self ) ;
}
/ / / returns the original event target irrespective of ObjFlag . event_bubble flag
/ / / on the object which generated the event .
pub fn target ( self : * LvEvent ) * LvObj {
return lv_event_get_target ( self ) ;
}
/ / / returns user data provided at the time of a callback setup , for example LvObj . on .
pub fn userdata ( self : * LvEvent ) ? * anyopaque {
return lv_event_get_user_data ( self ) ;
}
} ;
/ / / event callback , equivalent of lv_event_cb_t .
pub const LvEventCallback = * const fn ( e : * LvEvent ) callconv ( . C ) void ;
/ / / event descriptor returned from a callback setup .
pub const LvEventDescr = opaque { } ;
/ / / all possible codes for an event to trigger a function call ,
/ / / equivalent to lv_event_code_t .
pub const EventCode = enum ( c . lv_event_code_t ) {
all = c . LV_EVENT_ALL ,
/ / / input device events
press = c . LV_EVENT_PRESSED , / / the object has been pressed
pressing = c . LV_EVENT_PRESSING , / / the object is being pressed ( called continuously while pressing )
press_lost = c . LV_EVENT_PRESS_LOST , / / the object is still being pressed but slid cursor / finger off of the object
short_click = c . LV_EVENT_SHORT_CLICKED , / / the object was pressed for a short period of time , then released it . not called if scrolled .
long_press = c . LV_EVENT_LONG_PRESSED , / / object has been pressed for at least ` long_press_time ` . not called if scrolled .
long_press_repeat = c . LV_EVENT_LONG_PRESSED_REPEAT , / / called after ` long_press_time ` in every ` long_press_repeat_time ` ms . not called if scrolled .
click = c . LV_EVENT_CLICKED , / / called on release if not scrolled ( regardless to long press )
release = c . LV_EVENT_RELEASED , / / called in every cases when the object has been released
scroll_begin = c . LV_EVENT_SCROLL_BEGIN , / / scrolling begins . the event parameter is a pointer to the animation of the scroll . can be modified
scroll_end = c . LV_EVENT_SCROLL_END , / / scrolling ends
scroll = c . LV_EVENT_SCROLL , / / scrolling
gesture = c . LV_EVENT_GESTURE , / / a gesture is detected . get the gesture with lv_indev_get_gesture_dir ( lv_indev_get_act ( ) )
key = c . LV_EVENT_KEY , / / a key is sent to the object . get the key with lv_indev_get_key ( lv_indev_get_act ( ) )
focus = c . LV_EVENT_FOCUSED , / / the object is focused
defocus = c . LV_EVENT_DEFOCUSED , / / the object is defocused
leave = c . LV_EVENT_LEAVE , / / the object is defocused but still selected
hit_test = c . LV_EVENT_HIT_TEST , / / perform advanced hit - testing
/ / / drawing events
cover_check = c . LV_EVENT_COVER_CHECK , / / check if the object fully covers an area . the event parameter is lv_cover_check_info_t *
refr_ext_draw_size = c . LV_EVENT_REFR_EXT_DRAW_SIZE , / / get the required extra draw area around the object ( e . g . for shadow ) . the event parameter is lv_coord_t * to store the size .
draw_main_begin = c . LV_EVENT_DRAW_MAIN_BEGIN , / / starting the main drawing phase
draw_main = c . LV_EVENT_DRAW_MAIN , / / perform the main drawing
draw_main_end = c . LV_EVENT_DRAW_MAIN_END , / / finishing the main drawing phase
draw_post_begin = c . LV_EVENT_DRAW_POST_BEGIN , / / starting the post draw phase ( when all children are drawn )
draw_post = c . LV_EVENT_DRAW_POST , / / perform the post draw phase ( when all children are drawn )
draw_post_end = c . LV_EVENT_DRAW_POST_END , / / finishing the post draw phase ( when all children are drawn )
draw_part_begin = c . LV_EVENT_DRAW_PART_BEGIN , / / starting to draw a part . the event parameter is lv_obj_draw_dsc_t *
draw_part_end = c . LV_EVENT_DRAW_PART_END , / / finishing to draw a part . the event parameter is lv_obj_draw_dsc_t *
/ / / special events
value_changed = c . LV_EVENT_VALUE_CHANGED , / / the object ' s value has changed ( i . e . slider moved )
insert = c . LV_EVENT_INSERT , / / a text is inserted to the object . the event data is char * being inserted .
refresh = c . LV_EVENT_REFRESH , / / notify the object to refresh something on it ( for the user )
ready = c . LV_EVENT_READY , / / a process has finished
cancel = c . LV_EVENT_CANCEL , / / a process has been cancelled
/ / / other events
delete = c . LV_EVENT_DELETE , / / object is being deleted
child_changed = c . LV_EVENT_CHILD_CHANGED , / / child was removed , added , or its size , position were changed
child_created = c . LV_EVENT_CHILD_CREATED , / / child was created , always bubbles up to all parents
child_deleted = c . LV_EVENT_CHILD_DELETED , / / child was deleted , always bubbles up to all parents
screen_unload_start = c . LV_EVENT_SCREEN_UNLOAD_START , / / a screen unload started , fired immediately when scr_load is called
screen_load_start = c . LV_EVENT_SCREEN_LOAD_START , / / a screen load started , fired when the screen change delay is expired
screen_loaded = c . LV_EVENT_SCREEN_LOADED , / / a screen was loaded
screen_unloaded = c . LV_EVENT_SCREEN_UNLOADED , / / a screen was unloaded
size_changed = c . LV_EVENT_SIZE_CHANGED , / / object coordinates / size have changed
style_changed = c . LV_EVENT_STYLE_CHANGED , / / object ' s style has changed
layout_changed = c . LV_EVENT_LAYOUT_CHANGED , / / the children position has changed due to a layout recalculation
get_self_size = c . LV_EVENT_GET_SELF_SIZE , / / get the internal size of a widget
} ;
/ / / represents lv_disp_t in C .
/ / / represents lv_disp_t in C .
pub const LvDisp = opaque { } ;
pub const LvDisp = opaque { } ;
/ / / return elapsed time since last user activity on a specific display
/ / / or any if disp is null .
/ / / returns display horizontal resolution .
pub extern " c " fn lv_disp_get_inactive_time ( disp : ? * LvDisp ) u32 ;
pub fn displayHoriz ( ) Coord {
/ / / make it so as if a user activity happened .
return lv_disp_get_hor_res ( null ) ;
}
/ / / returns display vertical resolution .
pub fn displayVert ( ) Coord {
return lv_disp_get_ver_res ( null ) ;
}
/ / / forces redraw of dirty areas .
pub fn displayRedraw ( ) void {
lv_refr_now ( null ) ;
}
/ / / resets user incativity time , as if a UI interaction happened " now " .
pub fn resetIdle ( ) void {
lv_disp_trig_activity ( null ) ;
}
/ / / returns user inactivity time in ms .
/ / / inactivity is the time elapsed since the last UI action .
pub fn idleTime ( ) u32 {
return lv_disp_get_inactive_time ( null ) ;
}
/ / / returns active screen of the default display .
pub fn activeScreen ( ) ! * LvObj {
return lv_disp_get_scr_act ( null ) orelse error . NoDisplay ;
}
/ / / creates a new screen on default display . essentially same as lv_obj_create with null parent .
/ / / the display must be already initialized .
pub fn createScreen ( ) ! * LvObj {
if ( lv_obj_create ( null ) ) | o | {
return o ;
} else {
return error . OutOfMemory ;
}
}
/ / / makes a screen s active .
pub fn loadScreen ( s : * LvObj ) void {
lv_disp_load_scr ( s ) ;
}
/ / / represents lv_style_t in C .
pub const LvStyle = opaque { } ;
/ / / indicates which parts and in which states to apply a style to an object .
pub const StyleSelector = struct {
state : State = . default ,
part : Part = . main ,
/ / / produce an int value suitable for lv_xxx functions .
fn value ( self : StyleSelector ) c . lv_style_selector_t {
return @enumToInt ( self . part ) | @enumToInt ( self . state ) ;
}
} ;
/ / / a simplified color type compatible with LVGL which defines lv_color_t
/ / / as a union containing an bit - fields struct unsupported in zig cImport .
pub const Color = u16 ; / / originally c . lv_color_t ; TODO : comptime switch for u32
/ / typedef union {
/ / struct {
/ / # if LV_COLOR_16_SWAP = = 0
/ / uint16_t blue : 5 ;
/ / uint16_t green : 6 ;
/ / uint16_t red : 5 ;
/ / # else
/ / uint16_t green_h : 3 ;
/ / uint16_t red : 5 ;
/ / uint16_t blue : 5 ;
/ / uint16_t green_l : 3 ;
/ / # endif
/ / } ch ;
/ / uint16_t full ;
/ / } lv_color16_t ;
/ /
/ / # define LV_COLOR_MAKE16 ( r8 , g8 , b8 ) { { ( uint8_t ) ( ( b8 > > 3 ) & 0x1F U ) , ( uint8_t ) ( ( g8 > > 2 ) & 0x3F U ) , ( uint8_t ) ( ( r8 > > 3 ) & 0x1F U ) } }
/ /
/ / TODO : RGB32
/ / typedef union {
/ / struct {
/ / uint8_t blue ;
/ / uint8_t green ;
/ / uint8_t red ;
/ / uint8_t alpha ;
/ / } ch ;
/ / uint32_t full ;
/ / } lv_color32_t ;
const RGB16 = packed struct {
b : u5 ,
g : u6 ,
r : u5 ,
} ;
/ / / rgb produces a Color value base on the red , green and blue components .
pub inline fn rgb ( r : u8 , g : u8 , b : u8 ) Color {
const c16 = RGB16 {
. b = @truncate ( u5 , b > > 3 ) ,
. g = @truncate ( u6 , g > > 2 ) ,
. r = @truncate ( u5 , r > > 3 ) ,
} ;
return @bitCast ( Color , c16 ) ;
}
/ / / black color
pub const Black = rgb ( 0 , 0 , 0 ) ;
/ / / white color
pub const White = rgb ( 0xff , 0xff , 0xff ) ;
/ / / Palette defines a set of colors , typically used in a theme .
pub const Palette = enum ( c . lv_palette_t ) {
red = c . LV_PALETTE_RED ,
pink = c . LV_PALETTE_PINK ,
purple = c . LV_PALETTE_PURPLE ,
deep_purple = c . LV_PALETTE_DEEP_PURPLE ,
indigo = c . LV_PALETTE_INDIGO ,
blue = c . LV_PALETTE_BLUE ,
light_blue = c . LV_PALETTE_LIGHT_BLUE ,
cyan = c . LV_PALETTE_CYAN ,
teal = c . LV_PALETTE_TEAL ,
green = c . LV_PALETTE_GREEN ,
light_green = c . LV_PALETTE_LIGHT_GREEN ,
lime = c . LV_PALETTE_LIME ,
yellow = c . LV_PALETTE_YELLOW ,
amber = c . LV_PALETTE_AMBER ,
orange = c . LV_PALETTE_ORANGE ,
deep_orange = c . LV_PALETTE_DEEP_ORANGE ,
brown = c . LV_PALETTE_BROWN ,
blue_grey = c . LV_PALETTE_BLUE_GREY ,
grey = c . LV_PALETTE_GREY ,
none = c . LV_PALETTE_NONE ,
} ;
/ / / lightening or darkening levels of the main palette colors .
pub const PaletteModLevel = enum ( u8 ) {
level1 = 1 ,
level2 = 2 ,
level3 = 3 ,
level4 = 4 ,
level5 = 5 ,
} ;
/ / / returns main color from the predefined palette .
pub inline fn paletteMain ( p : Palette ) Color {
return lv_palette_main ( @enumToInt ( p ) ) ;
}
/ / / makes the main color from the predefined palette lighter according to the
/ / / specified level .
pub inline fn paletteLighten ( p : Palette , l : PaletteModLevel ) Color {
return lv_palette_lighten ( @enumToInt ( p ) , @enumToInt ( l ) ) ;
}
/ / / makes the main color from the predefined palette darker according to the
/ / / specified level .
pub inline fn paletteDarken ( p : Palette , l : PaletteModLevel ) Color {
return lv_palette_darken ( @enumToInt ( p ) , @enumToInt ( l ) ) ;
}
/ / / represents lv_obj_t type in C .
pub const LvObj = opaque {
/ / / deallocates all the resources used by the object , including its children .
/ / / user data pointers are untouched .
pub fn destroy ( self : * LvObj ) void {
lv_obj_del ( self ) ;
}
/ / / creates a new event handler where cb is called upon event with the filter code .
/ / / to make cb called on any event , use EventCode . all filter .
/ / / multiple event handlers are called in the same order as they were added .
/ / / the user data pointer udata is available in a handler using LvEvent . userdata fn .
pub fn on ( self : * LvObj , filter : EventCode , cb : LvEventCallback , udata : ? * anyopaque ) * LvEventDescr {
return lv_obj_add_event_cb ( self , cb , filter , udata ) ;
}
/ / / sets or clears an object flag .
pub fn setFlag ( self : * LvObj , onoff : enum { on , off } , v : ObjFlag ) void {
switch ( onoff ) {
. on = > lv_obj_add_flag ( self , @enumToInt ( v ) ) ,
. off = > lv_obj_clear_flag ( self , @enumToInt ( v ) ) ,
}
}
/ / / reports whether the object has v flag set .
pub fn hasFlag ( self : * LvObj , v : ObjFlag ) bool {
return lv_obj_has_flag ( self , @enumToInt ( v ) ) ;
}
/ / / returns a user data pointer associated with the object .
pub fn userdata ( self : * LvObj ) ? * anyopaque {
return nm_obj_userdata ( self ) ;
}
/ / / associates an arbitrary data with the object .
/ / / the pointer can be accessed using LvObj . userdata fn .
pub fn setUserdata ( self : * LvObj , data : ? * const anyopaque ) void {
nm_obj_set_userdata ( self , data ) ;
}
/ / / sets object horizontal length .
pub fn setWidth ( self : * LvObj , val : Coord ) void {
lv_obj_set_width ( self , val ) ;
}
/ / / sets object vertical length .
pub fn setHeight ( self : * LvObj , val : Coord ) void {
lv_obj_set_height ( self , val ) ;
}
/ / / sets object height to its child contents .
pub fn setHeightToContent ( self : * LvObj ) void {
lv_obj_set_height ( self , sizeContent ) ;
}
/ / / sets both width and height to 100 % .
pub fn resizeToMax ( self : * LvObj ) void {
lv_obj_set_size ( self , sizePercent ( 100 ) , sizePercent ( 100 ) ) ;
}
/ / / selects which side to pad in setPad func .
pub const PadSelector = enum { left , right , top , bottom , row , column } ;
/ / / adds a padding style to the object .
pub fn setPad ( self : * LvObj , v : Coord , p : PadSelector , sel : StyleSelector ) void {
switch ( p ) {
. left = > lv_obj_set_style_pad_left ( self , v , sel . value ( ) ) ,
. right = > lv_obj_set_style_pad_right ( self , v , sel . value ( ) ) ,
. top = > lv_obj_set_style_pad_top ( self , v , sel . value ( ) ) ,
. bottom = > lv_obj_set_style_pad_bottom ( self , v , sel . value ( ) ) ,
. row = > lv_obj_set_style_pad_row ( self , v , sel . value ( ) ) ,
. column = > lv_obj_set_style_pad_column ( self , v , sel . value ( ) ) ,
}
}
/ / / same as setPad . column but using a default constant to make flex layouts consistent .
pub fn padColumnDefault ( self : * LvObj ) void {
self . setPad ( 20 , . column , . { } ) ;
}
/ / / aligns object to the center of its parent .
pub fn center ( self : * LvObj ) void {
self . posAlign ( . center , 0 , 0 ) ;
}
/ / / aligns object position . the offset is relative to the specified alignment a .
pub fn posAlign ( self : * LvObj , a : PosAlign , xoffset : Coord , yoffset : Coord ) void {
lv_obj_align ( self , @enumToInt ( a ) , xoffset , yoffset ) ;
}
/ / / sets flex layout flow on the object .
pub fn flexFlow ( self : * LvObj , ff : FlexFlow ) void {
lv_obj_set_flex_flow ( self , @enumToInt ( ff ) ) ;
}
/ / / sets flex layout growth property ; same meaning as in CSS flex .
pub fn flexGrow ( self : * LvObj , val : u8 ) void {
lv_obj_set_flex_grow ( self , val ) ;
}
/ / / sets flex layout alignments .
pub fn flexAlign ( self : * LvObj , main : FlexAlign , cross : FlexAlignCross , track : FlexAlign ) void {
lv_obj_set_flex_align ( self , @enumToInt ( main ) , @enumToInt ( cross ) , @enumToInt ( track ) ) ;
}
/ / / adds a style to the object or one of its parts / states based on the selector .
pub fn addStyle ( self : * LvObj , v : * LvStyle , sel : StyleSelector ) void {
lv_obj_add_style ( self , v , sel . value ( ) ) ;
}
/ / / removes all styles from the object .
pub fn removeAllStyle ( self : * LvObj ) void {
const sel = StyleSelector { . part = . any , . state = . any } ;
lv_obj_remove_style ( self , null , sel . value ( ) ) ;
}
/ / / removes only the background styles from the object .
pub fn removeBackgroundStyle ( self : * LvObj ) void {
const sel = StyleSelector { . part = . main , . state = . any } ;
lv_obj_remove_style ( self , null , sel . value ( ) ) ;
}
/ / / sets a desired background color to objects parts / states .
pub fn setBackgroundColor ( self : * LvObj , v : Color , sel : StyleSelector ) void {
lv_obj_set_style_bg_color ( self , v , sel . value ( ) ) ;
}
} ;
pub fn createObject ( parent : * LvObj ) ! * LvObj {
return lv_obj_create ( parent ) orelse error . OutOfMemory ;
}
pub fn createFlexObject ( parent : * LvObj , flow : FlexFlow ) ! * LvObj {
var o = try createObject ( parent ) ;
o . flexFlow ( flow ) ;
return o ;
}
pub fn createTopObject ( ) ! * LvObj {
const toplayer = lv_disp_get_layer_top ( null ) ;
return lv_obj_create ( toplayer ) orelse error . OutOfMemory ;
}
/ / / feature - flags controlling object ' s behavior .
/ / / OR ' ed values are possible .
pub const ObjFlag = enum ( c . lv_obj_flag_t ) {
hidden = c . LV_OBJ_FLAG_HIDDEN , / / make the object hidden , like it wasn ' t there at all
clickable = c . LV_OBJ_FLAG_CLICKABLE , / / make the object clickable by the input devices
focusable = c . LV_OBJ_FLAG_CLICK_FOCUSABLE , / / add focused state to the object when clicked
checkable = c . LV_OBJ_FLAG_CHECKABLE , / / toggle checked state when the object is clicked
scrollable = c . LV_OBJ_FLAG_SCROLLABLE , / / make the object scrollable
scroll_elastic = c . LV_OBJ_FLAG_SCROLL_ELASTIC , / / allow scrolling inside but with slower speed
scroll_momentum = c . LV_OBJ_FLAG_SCROLL_MOMENTUM , / / make the object scroll further when " thrown "
scroll_one = c . LV_OBJ_FLAG_SCROLL_ONE , / / allow scrolling only one snappable children
scroll_chain_hor = c . LV_OBJ_FLAG_SCROLL_CHAIN_HOR , / / allow propagating the horizontal scroll to a parent
scroll_chain_ver = c . LV_OBJ_FLAG_SCROLL_CHAIN_VER , / / allow propagating the vertical scroll to a parent
scroll_chain = c . LV_OBJ_FLAG_SCROLL_CHAIN ,
scroll_on_focus = c . LV_OBJ_FLAG_SCROLL_ON_FOCUS , / / automatically scroll object to make it visible when focused
scroll_with_arrow = c . LV_OBJ_FLAG_SCROLL_WITH_ARROW , / / allow scrolling the focused object with arrow keys
snappable = c . LV_OBJ_FLAG_SNAPPABLE , / / if scroll snap is enabled on the parent it can snap to this object
press_lock = c . LV_OBJ_FLAG_PRESS_LOCK , / / keep the object pressed even if the press slid from the object
event_bubble = c . LV_OBJ_FLAG_EVENT_BUBBLE , / / propagate the events to the parent too
gesture_bubble = c . LV_OBJ_FLAG_GESTURE_BUBBLE , / / propagate the gestures to the parent
ignore_layout = c . LV_OBJ_FLAG_IGNORE_LAYOUT , / / make the object position - able by the layouts
floating = c . LV_OBJ_FLAG_FLOATING , / / do not scroll the object when the parent scrolls and ignore layout
overflow_visible = c . LV_OBJ_FLAG_OVERFLOW_VISIBLE , / / do not clip the children ' s content to the parent ' s boundary
user1 = c . LV_OBJ_FLAG_USER_1 , / / custom flag , free to use by user
user2 = c . LV_OBJ_FLAG_USER_2 , / / custom flag , free to use by user
user3 = c . LV_OBJ_FLAG_USER_3 , / / custom flag , free to use by user
user4 = c . LV_OBJ_FLAG_USER_4 , / / custom flag , free to use by user
} ;
/ / / possible states of a widget , equivalent to lv_state_t in C .
/ / / OR ' ed values are possible .
pub const State = enum ( c . lv_state_t ) {
default = c . LV_STATE_DEFAULT ,
checked = c . LV_STATE_CHECKED ,
focused = c . LV_STATE_FOCUSED ,
focuse_key = c . LV_STATE_FOCUS_KEY ,
edited = c . LV_STATE_EDITED ,
hovered = c . LV_STATE_HOVERED ,
pressed = c . LV_STATE_PRESSED ,
scrolled = c . LV_STATE_SCROLLED ,
disabled = c . LV_STATE_DISABLED ,
user1 = c . LV_STATE_USER_1 ,
user2 = c . LV_STATE_USER_2 ,
user3 = c . LV_STATE_USER_3 ,
user4 = c . LV_STATE_USER_4 ,
any = c . LV_STATE_ANY , / / special value can be used in some functions to target all states
} ;
/ / / possible parts of a widget , equivalent to lv_part_t in C .
/ / / a part is an internal building block of a widget . for example , a slider
/ / / consists of background , an indicator and a knob .
pub const Part = enum ( c . lv_part_t ) {
main = c . LV_PART_MAIN , / / a background like rectangle
scrollbar = c . LV_PART_SCROLLBAR ,
indicator = c . LV_PART_INDICATOR , / / an indicator for slider , bar , switch , or the tick box of the checkbox
knob = c . LV_PART_KNOB , / / like a handle to grab to adjust the value
selected = c . LV_PART_SELECTED , / / the currently selected option or section
item = c . LV_PART_ITEMS , / / used when the widget has multiple similar elements like table cells
ticks = c . LV_PART_TICKS , / / ticks on a scale like in a chart or a meter
cursor = c . LV_PART_CURSOR , / / a specific place in text areas or a chart
custom1 = c . LV_PART_CUSTOM_FIRST , / / extension point for custom widgets
any = c . LV_PART_ANY , / / special value can be used in some functions to target all parts
} ;
/ / / Coord is a pixel unit for all x / y coordinates and dimensions .
pub const Coord = c . lv_coord_t ;
/ / / converts a percentage value between 0 and 1000 to a regular unit .
/ / / equivalent to LV_PCT in C .
pub inline fn sizePercent ( v : Coord ) Coord {
return if ( v < 0 ) LV_COORD_SET_SPEC ( 1000 - v ) else LV_COORD_SET_SPEC ( v ) ;
}
/ / / a special constant setting a [ part of ] widget to its contents .
/ / / equivalent to LV_SIZE_CONTENT in C .
pub const sizeContent = LV_COORD_SET_SPEC ( 2001 ) ;
/ / from lv_area . h
/ / # if LV_USE_LARGE_COORD
/ / # define _LV_COORD_TYPE_SHIFT ( 29 U )
/ / # else
/ / # define _LV_COORD_TYPE_SHIFT ( 13 U )
/ / # endif
const _LV_COORD_TYPE_SHIFT = 13 ; / / TODO : comptime switch between 13 and 29 ?
const _LV_COORD_TYPE_SPEC = 1 < < _LV_COORD_TYPE_SHIFT ;
inline fn LV_COORD_SET_SPEC ( x : Coord ) Coord {
return x | _LV_COORD_TYPE_SPEC ;
}
/ / / object position alignments .
pub const PosAlign = enum ( c . lv_align_t ) {
default = c . LV_ALIGN_DEFAULT ,
top_left = c . LV_ALIGN_TOP_LEFT ,
top_mid = c . LV_ALIGN_TOP_MID ,
top_right = c . LV_ALIGN_TOP_RIGHT ,
bottom_left = c . LV_ALIGN_BOTTOM_LEFT ,
bottom_mid = c . LV_ALIGN_BOTTOM_MID ,
bottom_right = c . LV_ALIGN_BOTTOM_RIGHT ,
left_mid = c . LV_ALIGN_LEFT_MID ,
right_mid = c . LV_ALIGN_RIGHT_MID ,
center = c . LV_ALIGN_CENTER ,
out_top_left = c . LV_ALIGN_OUT_TOP_LEFT ,
out_top_mid = c . LV_ALIGN_OUT_TOP_MID ,
out_top_right = c . LV_ALIGN_OUT_TOP_RIGHT ,
out_bottom_left = c . LV_ALIGN_OUT_BOTTOM_LEFT ,
out_bottom_mid = c . LV_ALIGN_OUT_BOTTOM_MID ,
out_bottom_right = c . LV_ALIGN_OUT_BOTTOM_RIGHT ,
out_left_top = c . LV_ALIGN_OUT_LEFT_TOP ,
out_left_mid = c . LV_ALIGN_OUT_LEFT_MID ,
out_left_bottom = c . LV_ALIGN_OUT_LEFT_BOTTOM ,
out_right_top = c . LV_ALIGN_OUT_RIGHT_TOP ,
out_right_mid = c . LV_ALIGN_OUT_RIGHT_MID ,
out_right_bottom = c . LV_ALIGN_OUT_RIGHT_BOTTOM ,
} ;
/ / / flex layout alignments .
pub const FlexAlign = enum ( c . lv_flex_align_t ) {
start = c . LV_FLEX_ALIGN_START ,
end = c . LV_FLEX_ALIGN_END ,
center = c . LV_FLEX_ALIGN_CENTER ,
space_evenly = c . LV_FLEX_ALIGN_SPACE_EVENLY ,
space_around = c . LV_FLEX_ALIGN_SPACE_AROUND ,
space_between = c . LV_FLEX_ALIGN_SPACE_BETWEEN ,
} ;
/ / / flex layout cross - axis alignments .
pub const FlexAlignCross = enum ( c . lv_flex_align_t ) {
start = c . LV_FLEX_ALIGN_START ,
end = c . LV_FLEX_ALIGN_END ,
center = c . LV_FLEX_ALIGN_CENTER ,
} ;
/ / / flex layout flow variations .
pub const FlexFlow = enum ( c . lv_flex_flow_t ) {
row = c . LV_FLEX_FLOW_ROW ,
column = c . LV_FLEX_FLOW_COLUMN ,
row_wrap = c . LV_FLEX_FLOW_ROW_WRAP ,
row_reverse = c . LV_FLEX_FLOW_ROW_REVERSE ,
row_wrap_reverse = c . LV_FLEX_FLOW_ROW_WRAP_REVERSE ,
column_wrap = c . LV_FLEX_FLOW_COLUMN_WRAP ,
column_reverse = c . LV_FLEX_FLOW_COLUMN_REVERSE ,
column_wrap_reverse = c . LV_FLEX_FLOW_COLUMN_WRAP_REVERSE ,
} ;
/ / / if parent is null , uses lv_scr_act .
pub fn createWindow ( parent : ? * LvObj , header_height : i16 , title : [ * : 0 ] const u8 ) ! Window {
const pobj = parent orelse try activeScreen ( ) ;
const winobj = lv_win_create ( pobj , header_height ) orelse return error . OutOfMemory ;
if ( lv_win_add_title ( winobj , title ) = = null ) {
return error . OutOfMemory ;
}
return . { . winobj = winobj } ;
}
const Window = struct {
winobj : * LvObj ,
pub fn content ( self : Window ) * LvObj {
return lv_win_get_content ( self . winobj ) ;
}
} ;
pub const CreateLabelOpt = struct {
long_mode : enum ( c . lv_label_long_mode_t ) {
wrap = c . LV_LABEL_LONG_WRAP , / / keep the object width , wrap the too long lines and expand the object height
dot = c . LV_LABEL_LONG_DOT , / / keep the size and write dots at the end if the text is too long
scroll = c . LV_LABEL_LONG_SCROLL , / / keep the size and roll the text back and forth
scroll_circular = c . LV_LABEL_LONG_SCROLL_CIRCULAR , / / keep the size and roll the text circularly
clip = c . LV_LABEL_LONG_CLIP , / / keep the size and clip the text out of it
} ,
pos : enum {
none ,
centered ,
} ,
} ;
pub fn createLabel ( parent : * LvObj , text : [ * : 0 ] const u8 , opt : CreateLabelOpt ) ! * LvObj {
var lb = lv_label_create ( parent ) orelse return error . OutOfMemory ;
/ / lv_label_set_text_static ( lb , text ) ; / / static doesn ' t work with . dot
lv_label_set_text ( lb , text ) ;
lv_label_set_recolor ( lb , true ) ;
/ / lv_obj_set_height ( lb , sizeContent ) ; / / default
lv_label_set_long_mode ( lb , @enumToInt ( opt . long_mode ) ) ;
if ( opt . pos = = . centered ) {
lb . center ( ) ;
}
return lb ;
}
pub fn createButton ( parent : * LvObj , label : [ * : 0 ] const u8 ) ! * LvObj {
const btn = lv_btn_create ( parent ) orelse return error . OutOfMemory ;
_ = try createLabel ( btn , label , . { . long_mode = . dot , . pos = . centered } ) ;
return btn ;
}
/ / = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
/ / imports from nakamochi custom C code that extends LVGL
/ / = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
/ / / returns a red button style .
pub extern fn nm_style_btn_red ( ) * LvStyle ; / / TODO : make it private
/ / the " native " lv_obj_set / get user_data are static inline , so make our own funcs .
extern " c " fn nm_obj_userdata ( obj : * LvObj ) ? * anyopaque ;
extern " c " fn nm_obj_set_userdata ( obj : * LvObj , data : ? * const anyopaque ) void ;
/ / = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
/ / imports from LVGL C code
/ / = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
extern fn lv_init ( ) void ;
extern fn lv_log_register_print_cb ( * const fn ( msg : [ * : 0 ] const u8 ) callconv ( . C ) void ) void ;
/ / input devices - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
/ / / deallocate and delete an input device from LVGL registry .
extern fn lv_indev_delete ( indev : * LvIndev ) void ;
/ / / return next device in the list or head if indev is null .
extern fn lv_indev_get_next ( indev : ? * LvIndev ) ? * LvIndev ;
/ / timers - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
/ / / timer handler is the busy - wait loop in LVGL .
/ / / returns period after which it is to be run again , in ms .
extern fn lv_timer_handler ( ) u32 ;
extern fn lv_timer_create ( callback : TimerCallback , period_ms : u32 , userdata : ? * anyopaque ) ? * LvTimer ;
extern fn lv_timer_del ( timer : * LvTimer ) void ;
extern fn lv_timer_set_repeat_count ( timer : * LvTimer , n : i32 ) void ;
/ / events - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
extern fn lv_event_get_code ( e : * LvEvent ) EventCode ;
extern fn lv_event_get_current_target ( e : * LvEvent ) * LvObj ;
extern fn lv_event_get_target ( e : * LvEvent ) * LvObj ;
extern fn lv_event_get_user_data ( e : * LvEvent ) ? * anyopaque ;
extern fn lv_obj_add_event_cb ( obj : * LvObj , cb : LvEventCallback , filter : EventCode , userdata : ? * anyopaque ) * LvEventDescr ;
/ / display and screen functions - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
/ / / returns pointer to the default display .
extern fn lv_disp_get_default ( ) * LvDisp ;
/ / / returns elapsed time since last user activity on a specific display or any if disp is null .
extern fn lv_disp_get_inactive_time ( disp : ? * LvDisp ) u32 ;
/ / / makes it so as if a user activity happened .
/ / / this resets an internal counter in lv_disp_get_inactive_time .
/ / / this resets an internal counter in lv_disp_get_inactive_time .
pub extern " c " fn lv_disp_trig_activity ( disp : ? * LvDisp ) void ;
extern fn lv_disp_trig_activity ( disp : ? * LvDisp ) void ;
/ / / force redraw dirty areas .
/ / / forces redraw of dirty areas .
pub extern " c " fn lv_refr_now ( disp : ? * LvDisp ) void ;
extern fn lv_refr_now ( disp : ? * LvDisp ) void ;
extern fn lv_disp_get_hor_res ( disp : ? * LvDisp ) c . lv_coord_t ;
extern fn lv_disp_get_ver_res ( disp : ? * LvDisp ) c . lv_coord_t ;
/ / / returns a pointer to the active screen on a given display
/ / / or default if null . if no display is registered , returns null .
extern fn lv_disp_get_scr_act ( disp : ? * LvDisp ) ? * LvObj ;
/ / / returns the top layer on a given display or default if null .
/ / / top layer is the same on every screen , above the normal screen layer .
extern fn lv_disp_get_layer_top ( disp : ? * LvDisp ) * LvObj ;
/ / / makes a screen active without animation .
extern fn lv_disp_load_scr ( scr : * LvObj ) void ;
/ / styling and colors - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
/ / / initalizes a style struct . must be called only once per style .
extern fn lv_style_init ( style : * LvStyle ) void ;
extern fn lv_style_set_bg_color ( style : * LvStyle , color : Color ) void ;
extern fn lv_obj_add_style ( obj : * LvObj , style : * LvStyle , sel : c . lv_style_selector_t ) void ;
extern fn lv_obj_remove_style ( obj : * LvObj , style : ? * LvStyle , sel : c . lv_style_selector_t ) void ;
extern fn lv_obj_remove_style_all ( obj : * LvObj ) void ;
extern fn lv_obj_set_style_bg_color ( obj : * LvObj , val : Color , sel : c . lv_style_selector_t ) void ;
extern fn lv_obj_set_style_pad_left ( obj : * LvObj , val : c . lv_coord_t , sel : c . lv_style_selector_t ) void ;
extern fn lv_obj_set_style_pad_right ( obj : * LvObj , val : c . lv_coord_t , sel : c . lv_style_selector_t ) void ;
extern fn lv_obj_set_style_pad_top ( obj : * LvObj , val : c . lv_coord_t , sel : c . lv_style_selector_t ) void ;
extern fn lv_obj_set_style_pad_bottom ( obj : * LvObj , val : c . lv_coord_t , sel : c . lv_style_selector_t ) void ;
extern fn lv_obj_set_style_pad_row ( obj : * LvObj , val : c . lv_coord_t , sel : c . lv_style_selector_t ) void ;
extern fn lv_obj_set_style_pad_column ( obj : * LvObj , val : c . lv_coord_t , sel : c . lv_style_selector_t ) void ;
/ / TODO : port these to zig
extern fn lv_palette_main ( c . lv_palette_t ) Color ;
extern fn lv_palette_lighten ( c . lv_palette_t , level : u8 ) Color ;
extern fn lv_palette_darken ( c . lv_palette_t , level : u8 ) Color ;
/ / objects and widgets - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
/ / / creates a new base object at the specific parent or a new screen if the parent is null .
extern fn lv_obj_create ( parent : ? * LvObj ) ? * LvObj ;
/ / / deletes and deallocates an object and all its children from UI tree .
extern fn lv_obj_del ( obj : * LvObj ) void ;
extern fn lv_obj_add_flag ( obj : * LvObj , v : c . lv_obj_flag_t ) void ;
extern fn lv_obj_clear_flag ( obj : * LvObj , v : c . lv_obj_flag_t ) void ;
extern fn lv_obj_has_flag ( obj : * LvObj , v : c . lv_obj_flag_t ) bool ;
extern fn lv_obj_align ( obj : * LvObj , a : c . lv_align_t , x : c . lv_coord_t , y : c . lv_coord_t ) void ;
extern fn lv_obj_set_height ( obj : * LvObj , h : c . lv_coord_t ) void ;
extern fn lv_obj_set_width ( obj : * LvObj , w : c . lv_coord_t ) void ;
extern fn lv_obj_set_size ( obj : * LvObj , w : c . lv_coord_t , h : c . lv_coord_t ) void ;
extern fn lv_obj_set_flex_flow ( obj : * LvObj , flow : c . lv_flex_flow_t ) void ;
extern fn lv_obj_set_flex_grow ( obj : * LvObj , val : u8 ) void ;
extern fn lv_obj_set_flex_align ( obj : * LvObj , main : c . lv_flex_align_t , cross : c . lv_flex_align_t , track : c . lv_flex_align_t ) void ;
extern fn lv_btn_create ( parent : * LvObj ) ? * LvObj ;
extern fn lv_btnmatrix_create ( parent : * LvObj ) ? * LvObj ;
extern fn lv_btnmatrix_set_selected_btn ( obj : * LvObj , id : u16 ) void ;
extern fn lv_btnmatrix_set_map ( obj : * LvObj , map : [ * ] const [ * : 0 ] const u8 ) void ;
extern fn lv_btnmatrix_set_btn_ctrl ( obj : * LvObj , id : u16 , ctrl : c . lv_btnmatrix_ctrl_t ) void ;
extern fn lv_btnmatrix_set_btn_ctrl_all ( obj : * LvObj , ctrl : c . lv_btnmatrix_ctrl_t ) void ;
extern fn lv_label_create ( parent : * LvObj ) ? * LvObj ;
extern fn lv_label_set_text ( label : * LvObj , text : [ * : 0 ] const u8 ) void ;
extern fn lv_label_set_text_static ( label : * LvObj , text : [ * : 0 ] const u8 ) void ;
extern fn lv_label_set_long_mode ( label : * LvObj , mode : c . lv_label_long_mode_t ) void ;
extern fn lv_label_set_recolor ( label : * LvObj , enable : bool ) void ;
extern fn lv_win_create ( parent : * LvObj , header_height : c . lv_coord_t ) ? * LvObj ;
extern fn lv_win_add_title ( win : * LvObj , title : [ * : 0 ] const u8 ) ? * LvObj ;
extern fn lv_win_get_content ( win : * LvObj ) * LvObj ;