Removing the w3img support.

The patch to add w3img support destroys our way to handle fps and so stop
wasting resources on fast scrolling. Due to w3img being a hack to display
images in an ugly way, is there no need to support this. Use some real way to
display images.
master
Christoph Lohmann 11 years ago
parent d2173cd716
commit c2026a4950

@ -3301,8 +3301,6 @@ xdraws(char *s, Glyph base, int x, int y, int charlen, int bytelen) {
XftDrawRect(xw.draw, fg, winx, winy + font->ascent + 1, XftDrawRect(xw.draw, fg, winx, winy + font->ascent + 1,
width, 1); width, 1);
} }
XCopyArea(xw.dpy, xw.buf, xw.win, dc.gc, winx, winy, width,
CEIL((font->ascent + font->descent) * chscale), winx, winy);
/* Reset clip to none. */ /* Reset clip to none. */
XftDrawSetClip(xw.draw, 0); XftDrawSetClip(xw.draw, 0);
@ -3401,6 +3399,8 @@ redraw(int timeout) {
void void
draw(void) { draw(void) {
drawregion(0, 0, term.col, term.row); drawregion(0, 0, term.col, term.row);
XCopyArea(xw.dpy, xw.buf, xw.win, dc.gc, 0, 0, xw.w,
xw.h, 0, 0);
XSetForeground(xw.dpy, dc.gc, XSetForeground(xw.dpy, dc.gc,
dc.col[IS_SET(MODE_REVERSE)? dc.col[IS_SET(MODE_REVERSE)?
defaultfg : defaultbg].pixel); defaultfg : defaultbg].pixel);

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