Adding wrap handling in selection.

master
Christoph Lohmann 12 years ago
parent 872a7f18ea
commit b596d6ba3c

37
st.c

@ -85,6 +85,7 @@ enum glyph_attribute {
ATTR_GFX = 8, ATTR_GFX = 8,
ATTR_ITALIC = 16, ATTR_ITALIC = 16,
ATTR_BLINK = 32, ATTR_BLINK = 32,
ATTR_WRAP = 64,
}; };
enum cursor_movement { enum cursor_movement {
@ -668,17 +669,15 @@ void
selsnap(int mode, int *x, int *y, int direction) { selsnap(int mode, int *x, int *y, int direction) {
switch(mode) { switch(mode) {
case SNAP_WORD: case SNAP_WORD:
while(*x > 0 && *x < term.col-1 && term.line[*y][*x + direction].c[0] != ' ') { while(*x > 0 && *x < term.col-1
&& term.line[*y][*x + direction].c[0] != ' ') {
*x += direction; *x += direction;
} }
break; break;
case SNAP_LINE: case SNAP_LINE:
*x = (direction < 0) ? 0 : term.col - 1; *x = (direction < 0) ? 0 : term.col - 1;
break; break;
default: default:
/* do nothing */
break; break;
} }
} }
@ -771,6 +770,7 @@ bpress(XEvent *e) {
mousereport(e); mousereport(e);
} else if(e->xbutton.button == Button1) { } else if(e->xbutton.button == Button1) {
gettimeofday(&now, NULL); gettimeofday(&now, NULL);
/* Clear previous selection, logically and visually. */ /* Clear previous selection, logically and visually. */
if(sel.bx != -1) { if(sel.bx != -1) {
sel.bx = -1; sel.bx = -1;
@ -781,14 +781,15 @@ bpress(XEvent *e) {
sel.type = SEL_REGULAR; sel.type = SEL_REGULAR;
sel.ex = sel.bx = x2col(e->xbutton.x); sel.ex = sel.bx = x2col(e->xbutton.x);
sel.ey = sel.by = y2row(e->xbutton.y); sel.ey = sel.by = y2row(e->xbutton.y);
/* /*
* Snap handling. * Snap handling.
* If user clicks are fasst enough (e.g. below timeouts), * If user clicks are fasst enough (e.g. below timeouts),
* we ignore if his hand slipped left or down and accidentally selected more; * we ignore if his hand slipped left or down and accidentally
* we are just snapping to whatever we're snapping. * selected more; we are just snapping to whatever we're
* snapping.
*/ */
if(TIMEDIFF(now, sel.tclick2) <= tripleclicktimeout) { if(TIMEDIFF(now, sel.tclick2) <= tripleclicktimeout) {
/* Snap to line */
sel.snap = SNAP_LINE; sel.snap = SNAP_LINE;
} else if(TIMEDIFF(now, sel.tclick1) <= doubleclicktimeout) { } else if(TIMEDIFF(now, sel.tclick1) <= doubleclicktimeout) {
sel.snap = SNAP_WORD; sel.snap = SNAP_WORD;
@ -797,8 +798,15 @@ bpress(XEvent *e) {
} }
selsnap(sel.snap, &sel.bx, &sel.by, -1); selsnap(sel.snap, &sel.bx, &sel.by, -1);
selsnap(sel.snap, &sel.ex, &sel.ey, 1); selsnap(sel.snap, &sel.ex, &sel.ey, 1);
sel.b.x = sel.bx, sel.b.y = sel.by, sel.e.x = sel.ex, sel.e.y = sel.ey; sel.b.x = sel.bx;
/* Draw selection, unless it's regular and we don't want to make clicks visible */ sel.b.y = sel.by;
sel.e.x = sel.ex;
sel.e.y = sel.ey;
/*
* Draw selection, unless it's regular and we don't want to
* make clicks visible
*/
if (sel.snap != 0) { if (sel.snap != 0) {
tsetdirt(sel.b.y, sel.e.y); tsetdirt(sel.b.y, sel.e.y);
draw(); draw();
@ -834,9 +842,8 @@ selcopy(void) {
/* nothing */; /* nothing */;
for(x = 0; gp <= last; x++, ++gp) { for(x = 0; gp <= last; x++, ++gp) {
if(!selected(x, y)) { if(!selected(x, y))
continue; continue;
}
size = utf8size(gp->c); size = utf8size(gp->c);
memcpy(ptr, gp->c, size); memcpy(ptr, gp->c, size);
@ -852,7 +859,7 @@ selcopy(void) {
* st. * st.
* FIXME: Fix the computer world. * FIXME: Fix the computer world.
*/ */
if(y < sel.e.y) if(y < sel.e.y && !((gp-1)->mode & ATTR_WRAP))
*ptr++ = '\n'; *ptr++ = '\n';
} }
*ptr = 0; *ptr = 0;
@ -2266,8 +2273,10 @@ tputc(char *c, int len) {
return; return;
if(sel.bx != -1 && BETWEEN(term.c.y, sel.by, sel.ey)) if(sel.bx != -1 && BETWEEN(term.c.y, sel.by, sel.ey))
sel.bx = -1; sel.bx = -1;
if(IS_SET(MODE_WRAP) && term.c.state & CURSOR_WRAPNEXT) if(IS_SET(MODE_WRAP) && (term.c.state & CURSOR_WRAPNEXT)) {
tnewline(1); /* always go to first col */ term.line[term.c.y][term.c.x].mode |= ATTR_WRAP;
tnewline(1);
}
if(IS_SET(MODE_INSERT) && term.c.x+1 < term.col) { if(IS_SET(MODE_INSERT) && term.c.x+1 < term.col) {
memmove(&term.line[term.c.y][term.c.x+1], memmove(&term.line[term.c.y][term.c.x+1],

Loading…
Cancel
Save