Fixing the selection handling to allow one char selection.

Thanks Alexander Sedov <alex0player@gmail.com> for suggesting the fix!
master
Christoph Lohmann 12 years ago
parent 0851f2be2a
commit 1b2751f5c2

17
st.c

@ -785,11 +785,8 @@ bpress(XEvent *e) {
sel.ey = sel.by = y2row(e->xbutton.y); sel.ey = sel.by = y2row(e->xbutton.y);
/* /*
* Snap handling. * If the user clicks below predefined timeouts specific
* If user clicks are fasst enough (e.g. below timeouts), * snapping behaviour is exposed.
* we ignore if his hand slipped left or down and accidentally
* selected more; we are just snapping to whatever we're
* snapping.
*/ */
if(TIMEDIFF(now, sel.tclick2) <= tripleclicktimeout) { if(TIMEDIFF(now, sel.tclick2) <= tripleclicktimeout) {
sel.snap = SNAP_LINE; sel.snap = SNAP_LINE;
@ -810,6 +807,7 @@ bpress(XEvent *e) {
* make clicks visible * make clicks visible
*/ */
if(sel.snap != 0) { if(sel.snap != 0) {
sel.mode++;
tsetdirt(sel.b.y, sel.e.y); tsetdirt(sel.b.y, sel.e.y);
draw(); draw();
} }
@ -987,14 +985,14 @@ brelease(XEvent *e) {
if(e->xbutton.button == Button2) { if(e->xbutton.button == Button2) {
selpaste(NULL); selpaste(NULL);
} else if(e->xbutton.button == Button1) { } else if(e->xbutton.button == Button1) {
sel.mode = 0; if(sel.mode < 2) {
getbuttoninfo(e);
term.dirty[sel.ey] = 1;
if(sel.bx == sel.ex && sel.by == sel.ey) {
sel.bx = -1; sel.bx = -1;
} else { } else {
getbuttoninfo(e);
selcopy(); selcopy();
} }
sel.mode = 0;
term.dirty[sel.ey] = 1;
} }
} }
@ -1010,6 +1008,7 @@ bmotion(XEvent *e) {
if(!sel.mode) if(!sel.mode)
return; return;
sel.mode++;
oldey = sel.ey; oldey = sel.ey;
oldex = sel.ex; oldex = sel.ex;
oldsby = sel.b.y; oldsby = sel.b.y;

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