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@ -77,6 +77,7 @@ enum glyph_attribute {
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ATTR_BOLD = 4,
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ATTR_BOLD = 4,
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ATTR_GFX = 8,
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ATTR_GFX = 8,
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ATTR_ITALIC = 16,
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ATTR_ITALIC = 16,
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ATTR_BLINK = 32,
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};
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};
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enum cursor_movement {
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enum cursor_movement {
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@ -1133,7 +1134,7 @@ tsetattr(int *attr, int l) {
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switch(attr[i]) {
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switch(attr[i]) {
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case 0:
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case 0:
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term.c.attr.mode &= ~(ATTR_REVERSE | ATTR_UNDERLINE | ATTR_BOLD \
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term.c.attr.mode &= ~(ATTR_REVERSE | ATTR_UNDERLINE | ATTR_BOLD \
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| ATTR_ITALIC);
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| ATTR_ITALIC | ATTR_BLINK);
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term.c.attr.fg = DefaultFG;
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term.c.attr.fg = DefaultFG;
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term.c.attr.bg = DefaultBG;
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term.c.attr.bg = DefaultBG;
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break;
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break;
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@ -1146,6 +1147,9 @@ tsetattr(int *attr, int l) {
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case 4:
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case 4:
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term.c.attr.mode |= ATTR_UNDERLINE;
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term.c.attr.mode |= ATTR_UNDERLINE;
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break;
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break;
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case 5:
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term.c.attr.mode |= ATTR_BLINK;
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break;
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case 7:
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case 7:
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term.c.attr.mode |= ATTR_REVERSE;
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term.c.attr.mode |= ATTR_REVERSE;
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break;
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break;
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@ -1158,6 +1162,9 @@ tsetattr(int *attr, int l) {
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case 24:
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case 24:
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term.c.attr.mode &= ~ATTR_UNDERLINE;
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term.c.attr.mode &= ~ATTR_UNDERLINE;
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break;
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break;
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case 25:
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term.c.attr.mode &= ~ATTR_BLINK;
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break;
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case 27:
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case 27:
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term.c.attr.mode &= ~ATTR_REVERSE;
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term.c.attr.mode &= ~ATTR_REVERSE;
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break;
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break;
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