nd: poweroff with progress report to ngui
the daemon now sends info about the system shutdown progress: a list of important services which may require up to several minutes to stop such as lnd lightning daemon and bitcoin core. see next commit for how this info is displayed and used by the GUI.pull/22/head
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///! an interface to programmatically manage a system service.
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///! safe for concurrent use.
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const std = @import("std");
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const types = @import("../types.zig");
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allocator: std.mem.Allocator,
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name: []const u8,
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stop_wait_sec: ?u32 = null,
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/// mutex guards all fields below.
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mu: std.Thread.Mutex = .{},
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stat: State,
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stop_proc: types.ChildProcess = undefined,
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stop_err: ?anyerror = null,
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/// service current state.
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/// the .initial value is a temporary solution until service watcher and start
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/// are implemnted: at the moment, SysService can only stop services, nothing else.
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pub const Status = enum(u8) {
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initial, // TODO: add .running
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stopping,
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stopped,
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};
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const State = union(Status) {
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initial: void,
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stopping: void,
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stopped: std.ChildProcess.Term,
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};
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const SysService = @This();
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pub const InitOpts = struct {
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/// how long to wait for the service to stop before SIGKILL.
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/// if unspecified, default for sv is 7.
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stop_wait_sec: ?u32 = null,
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};
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/// must deinit when done.
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pub fn init(a: std.mem.Allocator, name: []const u8, opts: InitOpts) SysService {
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return .{
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.allocator = a,
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.name = name,
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.stop_wait_sec = opts.stop_wait_sec,
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.stat = .initial,
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};
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}
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pub fn deinit(_: *SysService) void {}
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/// reports current state of the service.
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/// note that it may incorrectly reflect the actual running service state
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/// since SysService has no process watcher implementation yet.
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pub fn status(self: *SysService) Status {
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self.mu.lock();
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defer self.mu.unlock();
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return self.stat;
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}
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/// returns an error during last stop call, if any.
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pub fn lastStopError(self: *SysService) ?anyerror {
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self.mu.lock();
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defer self.mu.unlock();
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return self.stop_err;
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}
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/// launches a service stop procedure and returns immediately.
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/// callers must invoke stopWait to release all resources used by the stop.
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pub fn stop(self: *SysService) !void {
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self.mu.lock();
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defer self.mu.unlock();
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self.stop_err = null;
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self.spawnStop() catch |err| {
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self.stop_err = err;
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return err;
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};
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}
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/// blocks until the service stopping procedure terminates.
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/// an error is returned also in the case where stopping a service failed.
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pub fn stopWait(self: *SysService) !void {
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self.mu.lock();
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defer self.mu.unlock();
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self.stop_err = null;
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self.spawnStop() catch |err| {
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self.stop_err = err;
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return err;
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};
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const term = self.stop_proc.wait() catch |err| {
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self.stop_err = err;
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return err;
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};
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self.stat = .{ .stopped = term };
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switch (term) {
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.Exited => |code| if (code != 0) {
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self.stop_err = error.SysServiceBadStopCode;
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},
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else => {
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self.stop_err = error.SysServiceBadStopTerm;
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},
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}
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if (self.stop_err) |err| {
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return err;
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}
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}
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/// actual internal body of SysService.stop: stopWait also uses this.
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/// callers must hold self.mu.
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fn spawnStop(self: *SysService) !void {
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switch (self.stat) {
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.stopping => return, // already in progress
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// intentionally let .stopped state pass through: can't see any downsides.
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.initial, .stopped => {},
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}
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// use arena to simplify stop proc args construction.
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var arena_alloc = std.heap.ArenaAllocator.init(self.allocator);
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defer arena_alloc.deinit();
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const arena = arena_alloc.allocator();
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var argv = std.ArrayList([]const u8).init(arena);
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try argv.append("sv");
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if (self.stop_wait_sec) |sec| {
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const s = try std.fmt.allocPrint(arena, "{d}", .{sec});
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try argv.appendSlice(&.{ "-w", s });
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}
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try argv.appendSlice(&.{ "stop", self.name });
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// can't use arena alloc since it's deinited upon return but proc needs alloc until wait'ed.
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// child process dup's argv when spawned and auto-frees all resources when done (wait'ed).
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self.stop_proc = types.ChildProcess.init(argv.items, self.allocator);
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try self.stop_proc.spawn();
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self.stat = .stopping;
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}
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test "stop then stopWait" {
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const t = std.testing;
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var sv = SysService.init(t.allocator, "testsv1", .{ .stop_wait_sec = 13 });
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try t.expectEqual(Status.initial, sv.status());
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try sv.stop();
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try t.expectEqual(Status.stopping, sv.status());
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defer sv.stop_proc.deinit(); // TestChildProcess
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try t.expect(sv.stop_proc.spawned);
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try t.expect(!sv.stop_proc.waited);
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try t.expect(!sv.stop_proc.killed);
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const cmd = try std.mem.join(t.allocator, " ", sv.stop_proc.argv);
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defer t.allocator.free(cmd);
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try t.expectEqualStrings("sv -w 13 stop testsv1", cmd);
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try sv.stopWait();
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try t.expect(sv.stop_proc.waited);
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try t.expect(!sv.stop_proc.killed);
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}
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test "stopWait" {
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const t = std.testing;
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var sv = SysService.init(t.allocator, "testsv2", .{ .stop_wait_sec = 14 });
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try sv.stopWait();
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defer sv.stop_proc.deinit(); // TestChildProcess
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try t.expect(sv.stop_proc.spawned);
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try t.expect(sv.stop_proc.waited);
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try t.expect(!sv.stop_proc.killed);
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const cmd = try std.mem.join(t.allocator, " ", sv.stop_proc.argv);
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defer t.allocator.free(cmd);
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try t.expectEqualStrings("sv -w 14 stop testsv2", cmd);
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}
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test "stop with default wait" {
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const t = std.testing;
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var sv = SysService.init(t.allocator, "testsv3", .{});
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try sv.stopWait();
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defer sv.stop_proc.deinit(); // TestChildProcess
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const cmd = try std.mem.join(t.allocator, " ", sv.stop_proc.argv);
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defer t.allocator.free(cmd);
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try t.expectEqualStrings("sv stop testsv3", cmd);
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}
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@ -1,17 +1,49 @@
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const std = @import("std");
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const builtin = @import("builtin");
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const std = @import("std");
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const nif = @import("nif");
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const tt = @import("test.zig");
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pub usingnamespace if (builtin.is_test) struct {
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// stubs, mocks, overrides for testing.
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pub const Timer = tt.TestTimer;
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pub const ChildProcess = tt.TestChildProcess;
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pub const WpaControl = tt.TestWpaControl;
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} else struct {
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// regular types for production code.
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pub const Timer = std.time.Timer;
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pub const ChildProcess = std.ChildProcess;
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pub const WpaControl = nif.wpa.Control;
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};
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/// prefer this type over the std.ArrayList(u8) just to ensure consistency
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/// and potential regressions. For example, comm module uses it for read/write.
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pub const ByteArrayList = std.ArrayList(u8);
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pub const Timer = if (builtin.is_test) TestTimer else std.time.Timer;
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/// an OS-based I/O pipe; see man(2) pipe.
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pub const IoPipe = struct {
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r: std.fs.File,
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w: std.fs.File,
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/// TestTimer always reports the same fixed value.
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pub const TestTimer = if (!builtin.is_test) @compileError("TestTimer is for tests only") else struct {
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value: u64,
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/// a pipe must be close'ed when done.
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pub fn create() std.os.PipeError!IoPipe {
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const fds = try std.os.pipe();
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return .{
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.r = std.fs.File{ .handle = fds[0] },
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.w = std.fs.File{ .handle = fds[1] },
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};
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}
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pub fn close(self: IoPipe) void {
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self.w.close();
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self.r.close();
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}
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pub fn reader(self: IoPipe) std.fs.File.Reader {
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return self.r.reader();
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}
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pub fn read(self: *Timer) u64 {
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return self.value;
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pub fn writer(self: IoPipe) std.fs.File.Writer {
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return self.w.writer();
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}
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};
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