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@ -1,13 +1,14 @@
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///! LVGL types in zig.
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///
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/// lv_xxx functions are directly linked against LVGL lib.
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/// other functions, without the lv_ prefix are defined in zig and provide type safety
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/// and extra functionality, sometimes composed of multiple calls to lv_xxx.
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///
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/// nm_xxx functions defined here are exported with "c" convention to allow
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/// calls from C code.
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///
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/// the module usage must be started with a call to init.
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//! LVGL types in zig.
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//!
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//! lv_xxx functions are directly linked against LVGL lib.
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//! other functions, without the lv_ prefix are defined in zig and provide type safety
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//! and extra functionality, sometimes composed of multiple calls to lv_xxx.
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//!
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//! nm_xxx functions defined here are exported with "c" convention to allow
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//! calls from C code.
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//!
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//! the module usage must be started with a call to init.
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const std = @import("std");
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const c = @cImport({
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@cInclude("lvgl/lvgl.h");
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@ -438,6 +439,24 @@ pub const WidgetMethods = struct {
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pub fn setBackgroundColor(self: anytype, v: Color, sel: LvStyle.Selector) void {
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lv_obj_set_style_bg_color(self.lvobj, v, sel.value());
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}
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pub fn show(self: anytype) void {
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self.clearFlag(.hidden);
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}
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pub fn hide(self: anytype) void {
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self.setFlag(.hidden);
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}
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};
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pub const InteractiveMethods = struct {
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pub fn enable(self: anytype) void {
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lv_obj_clear_state(self.lvobj, c.LV_STATE_DISABLED);
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}
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pub fn disable(self: anytype) void {
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lv_obj_add_state(self.lvobj, c.LV_STATE_DISABLED);
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}
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};
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/// a base layer object which all the other UI elements are placed onto.
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@ -669,7 +688,12 @@ pub const Label = struct {
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lv_label_set_text(self.lvobj, text);
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}
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/// formats a new label text.
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/// sets label text without heap alloc but assumes text outlives the label obj.
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pub fn setTextStatic(self: Label, text: [*:0]const u8) void {
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lv_label_set_text_static(self.lvobj, text);
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}
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/// formats a new label text and passes it on to `setText`.
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/// the buffer can be dropped once the function returns.
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pub fn setTextFmt(self: Label, buf: []u8, comptime format: []const u8, args: anytype) !void {
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var s = try std.fmt.bufPrintZ(buf, format, args);
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@ -685,15 +709,16 @@ pub const Label = struct {
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/// a button with a child Label.
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pub const TextButton = struct {
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lvobj: *LvObj,
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label: *LvObj,
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label: Label,
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pub usingnamespace BaseObjMethods;
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pub usingnamespace WidgetMethods;
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pub usingnamespace InteractiveMethods;
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pub fn new(parent: anytype, text: [*:0]const u8) !TextButton {
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const btn = lv_btn_create(parent.lvobj) orelse return error.OutOfMemory;
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const label = try Label.new(Container{ .lvobj = btn }, text, .{ .long_mode = .dot, .pos = .center });
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return .{ .lvobj = btn, .label = label.lvobj };
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return .{ .lvobj = btn, .label = label };
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}
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};
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@ -964,6 +989,8 @@ extern fn lv_obj_del(obj: *LvObj) void;
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/// deletes children of the obj.
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extern fn lv_obj_clean(obj: *LvObj) void;
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extern fn lv_obj_add_state(obj: *LvObj, c.lv_state_t) void;
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extern fn lv_obj_clear_state(obj: *LvObj, c.lv_state_t) void;
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extern fn lv_obj_add_flag(obj: *LvObj, v: c.lv_obj_flag_t) void;
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extern fn lv_obj_clear_flag(obj: *LvObj, v: c.lv_obj_flag_t) void;
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extern fn lv_obj_has_flag(obj: *LvObj, v: c.lv_obj_flag_t) bool;
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