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140 lines
7.2 KiB
Markdown
140 lines
7.2 KiB
Markdown
2 years ago
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# Image (lv_img)
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## Overview
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Images are the basic object to display images from flash (as arrays) or from files. Images can display symbols (`LV_SYMBOL_...`) too.
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Using the [Image decoder interface](/overview/image.html#image-decoder) custom image formats can be supported as well.
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## Parts and Styles
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- `LV_PART_MAIN` A background rectangle that uses the typical background style properties and the image itself using the image style properties.
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## Usage
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### Image source
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To provide maximum flexibility, the source of the image can be:
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- a variable in code (a C array with the pixels).
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- a file stored externally (e.g. on an SD card).
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- a text with [Symbols](/overview/font).
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To set the source of an image, use `lv_img_set_src(img, src)`.
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To generate a pixel array from a PNG, JPG or BMP image, use the [Online image converter tool](https://lvgl.io/tools/imageconverter) and set the converted image with its pointer: `lv_img_set_src(img1, &converted_img_var);`
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To make the variable visible in the C file, you need to declare it with `LV_IMG_DECLARE(converted_img_var)`.
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To use external files, you also need to convert the image files using the online converter tool but now you should select the binary output format.
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You also need to use LVGL's file system module and register a driver with some functions for the basic file operation. Go to the [File system](/overview/file-system) to learn more.
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To set an image sourced from a file, use `lv_img_set_src(img, "S:folder1/my_img.bin")`.
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You can also set a symbol similarly to [Labels](/widgets/core/label). In this case, the image will be rendered as text according to the *font* specified in the style. It enables to use of light-weight monochrome "letters" instead of real images. You can set symbol like `lv_img_set_src(img1, LV_SYMBOL_OK)`.
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### Label as an image
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Images and labels are sometimes used to convey the same thing. For example, to describe what a button does.
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Therefore, images and labels are somewhat interchangeable, that is the images can display texts by using `LV_SYMBOL_DUMMY` as the prefix of the text. For example, `lv_img_set_src(img, LV_SYMBOL_DUMMY "Some text")`.
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### Transparency
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The internal (variable) and external images support 2 transparency handling methods:
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- **Chroma-keying** - Pixels with `LV_COLOR_CHROMA_KEY` (*lv_conf.h*) color will be transparent.
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- **Alpha byte** - An alpha byte is added to every pixel that contains the pixel's opacity
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### Palette and Alpha index
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Besides the *True color* (RGB) color format, the following formats are supported:
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- **Indexed** - Image has a palette.
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- **Alpha indexed** - Only alpha values are stored.
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These options can be selected in the image converter. To learn more about the color formats, read the [Images](/overview/image) section.
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### Recolor
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A color can be mixed with every pixel of an image with a given intensity.
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This can be useful to show different states (checked, inactive, pressed, etc.) of an image without storing more versions of the same image.
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This feature can be enabled in the style by setting `img_recolor_opa` between `LV_OPA_TRANSP` (no recolor, value: 0) and `LV_OPA_COVER` (full recolor, value: 255).
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The default value is `LV_OPA_TRANSP` so this feature is disabled.
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The color to mix is set by `img_recolor`.
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### Auto-size
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If the width or height of the image object is set to `LV_SIZE_CONTENT` the object's size will be set according to the size of the image source in the respective direction.
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### Mosaic
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If the object's size is greater than the image size in any directions, then the image will be repeated like a mosaic.
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This allows creation a large image from only a very narrow source.
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For example, you can have a *300 x 5* image with a special gradient and set it as a wallpaper using the mosaic feature.
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### Offset
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With `lv_img_set_offset_x(img, x_ofs)` and `lv_img_set_offset_y(img, y_ofs)`, you can add some offset to the displayed image.
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Useful if the object size is smaller than the image source size.
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Using the offset parameter a [Texture atlas](https://en.wikipedia.org/wiki/Texture_atlas) or a "running image" effect can be created by [Animating](/overview/animation) the x or y offset.
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## Transformations
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Using the `lv_img_set_zoom(img, factor)` the images will be zoomed. Set `factor` to `256` or `LV_IMG_ZOOM_NONE` to disable zooming.
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A larger value enlarges the images (e.g. `512` double size), a smaller value shrinks it (e.g. `128` half size).
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Fractional scale works as well. E.g. `281` for 10% enlargement.
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To rotate the image use `lv_img_set_angle(img, angle)`. Angle has 0.1 degree precision, so for 45.8° set 458.
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The `transform_zoom` and `transform_angle` style properties are also used to determine the final zoom and angle.
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By default, the pivot point of the rotation is the center of the image. It can be changed with `lv_img_set_pivot(img, pivot_x, pivot_y)`. `0;0` is the top left corner.
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The quality of the transformation can be adjusted with `lv_img_set_antialias(img, true/false)`. With enabled anti-aliasing the transformations are higher quality but slower.
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The transformations require the whole image to be available. Therefore indexed images (`LV_IMG_CF_INDEXED_...`), alpha only images (`LV_IMG_CF_ALPHA_...`) or images from files can not be transformed.
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In other words transformations work only on true color images stored as C array, or if a custom [Image decoder](/overview/images#image-edecoder) returns the whole image.
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Note that the real coordinates of image objects won't change during transformation. That is `lv_obj_get_width/height/x/y()` will return the original, non-zoomed coordinates.
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**IMPORTANT**
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The transformation of the image is independent of the transformation properties coming from styles. (See [here](/overview/style#opacity-and-transformations)). The main differences are that pure image widget transformation
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- doesn't transform the children of the image widget
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- image is transformed directly without creating an intermediate layer (buffer) to snapshot the widget
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### Size mode
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By default, when the image is zoomed or rotated the real coordinates of the image object are not changed.
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The larger content simply overflows the object's boundaries.
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It also means the layouts are not affected the by the transformations.
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If you need the object size to be updated to the transformed size set `lv_img_set_size_mode(img, LV_IMG_SIZE_MODE_REAL)`. (The previous mode is the default and called `LV_IMG_SIZE_MODE_VIRTUAL`).
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In this case if the width/height of the object is set to `LV_SIZE_CONTENT` the object's size will be set to the zoomed and rotated size.
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If an explicit size is set then the overflowing content will be cropped.
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### Rounded image
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You can use `lv_obj_set_style_radius` to set radius to an image, and enable `lv_obj_set_style_clip_corner` to clip the
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content to rounded rectangle or circular shape. Please note this will have some negative performance impact to CPU
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based renderers.
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## Events
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No special events are sent by image objects.
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See the events of the [Base object](/widgets/obj) too.
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Learn more about [Events](/overview/event).
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## Keys
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No *Keys* are processed by the object type.
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Learn more about [Keys](/overview/indev).
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## Example
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```eval_rst
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.. include:: ../../../examples/widgets/img/index.rst
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```
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## API
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```eval_rst
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.. doxygenfile:: lv_img.h
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:project: lvgl
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```
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