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ndg/lib/lvgl/docs/overview/object.md

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# Objects
In LVGL the **basic building blocks** of a user interface are the objects, also called *Widgets*.
For example a [Button](/widgets/core/btn), [Label](/widgets/core/label), [Image](/widgets/core/img), [List](/widgets/extra/list), [Chart](/widgets/extra/chart) or [Text area](/widgets/core/textarea).
You can see all the [Object types](/widgets/index) here.
All objects are referenced using an `lv_obj_t` pointer as a handle. This pointer can later be used to set or get the attributes of the object.
## Attributes
### Basic attributes
All object types share some basic attributes:
- Position
- Size
- Parent
- Styles
- Event handlers
- Etc
You can set/get these attributes with `lv_obj_set_...` and `lv_obj_get_...` functions. For example:
```c
/*Set basic object attributes*/
lv_obj_set_size(btn1, 100, 50); /*Set a button's size*/
lv_obj_set_pos(btn1, 20,30); /*Set a button's position*/
```
To see all the available functions visit the [Base object's documentation](/widgets/obj).
### Specific attributes
The object types have special attributes too. For example, a slider has
- Minimum and maximum values
- Current value
For these special attributes, every object type may have unique API functions. For example for a slider:
```c
/*Set slider specific attributes*/
lv_slider_set_range(slider1, 0, 100); /*Set the min. and max. values*/
lv_slider_set_value(slider1, 40, LV_ANIM_ON); /*Set the current value (position)*/
```
The API of the widgets is described in their [Documentation](/widgets/index) but you can also check the respective header files (e.g. *widgets/lv_slider.h*)
## Working mechanisms
### Parent-child structure
A parent object can be considered as the container of its children. Every object has exactly one parent object (except screens), but a parent can have any number of children.
There is no limitation for the type of the parent but there are objects which are typically a parent (e.g. button) or a child (e.g. label).
### Moving together
If the position of a parent changes, the children will move along with it.
Therefore, all positions are relative to the parent.
![](/misc/par_child1.png "Objects are moving together 1")
```c
lv_obj_t * parent = lv_obj_create(lv_scr_act()); /*Create a parent object on the current screen*/
lv_obj_set_size(parent, 100, 80); /*Set the size of the parent*/
lv_obj_t * obj1 = lv_obj_create(parent); /*Create an object on the previously created parent object*/
lv_obj_set_pos(obj1, 10, 10); /*Set the position of the new object*/
```
Modify the position of the parent:
![](/misc/par_child2.png "Graphical objects are moving together 2")
```c
lv_obj_set_pos(parent, 50, 50); /*Move the parent. The child will move with it.*/
```
(For simplicity the adjusting of colors of the objects is not shown in the example.)
### Visibility only on the parent
If a child is partially or fully outside its parent then the parts outside will not be visible.
![](/misc/par_child3.png "A graphical object is visible on its parent")
```c
lv_obj_set_x(obj1, -30); /*Move the child a little bit off the parent*/
```
This behavior can be overwritten with `lv_obj_add_flag(obj, LV_OBJ_FLAG_OVERFLOW_VISIBLE);` which allow the children to be drawn out of the parent.
### Create and delete objects
In LVGL, objects can be created and deleted dynamically at run time. It means only the currently created (existing) objects consume RAM.
This allows for the creation of a screen just when a button is clicked to open it, and for deletion of screens when a new screen is loaded.
UIs can be created based on the current environment of the device. For example one can create meters, charts, bars and sliders based on the currently attached sensors.
Every widget has its own **create** function with a prototype like this:
```c
lv_obj_t * lv_<widget>_create(lv_obj_t * parent, <other parameters if any>);
```
Typically, the create functions only have a *parent* parameter telling them on which object to create the new widget.
The return value is a pointer to the created object with `lv_obj_t *` type.
There is a common **delete** function for all object types. It deletes the object and all of its children.
```c
void lv_obj_del(lv_obj_t * obj);
```
`lv_obj_del` will delete the object immediately.
If for any reason you can't delete the object immediately you can use `lv_obj_del_async(obj)` which will perform the deletion on the next call of `lv_timer_handler()`.
This is useful e.g. if you want to delete the parent of an object in the child's `LV_EVENT_DELETE` handler.
You can remove all the children of an object (but not the object itself) using `lv_obj_clean(obj)`.
You can use `lv_obj_del_delayed(obj, 1000)` to delete an object after some time. The delay is expressed in milliseconds.
## Screens
### Create screens
The screens are special objects which have no parent object. So they can be created like:
```c
lv_obj_t * scr1 = lv_obj_create(NULL);
```
Screens can be created with any object type. For example, a [Base object](/widgets/obj) or an image to make a wallpaper.
### Get the active screen
There is always an active screen on each display. By default, the library creates and loads a "Base object" as a screen for each display.
To get the currently active screen use the `lv_scr_act()` function.
### Load screens
To load a new screen, use `lv_scr_load(scr1)`.
### Layers
There are two automatically generated layers:
- top layer
- system layer
They are independent of the screens and they will be shown on every screen. The *top layer* is above every object on the screen and the *system layer* is above the *top layer*.
You can add any pop-up windows to the *top layer* freely. But, the *system layer* is restricted to system-level things (e.g. mouse cursor will be placed there with `lv_indev_set_cursor()`).
The `lv_layer_top()` and `lv_layer_sys()` functions return pointers to the top and system layers respectively.
Read the [Layer overview](/overview/layer) section to learn more about layers.
#### Load screen with animation
A new screen can be loaded with animation by using `lv_scr_load_anim(scr, transition_type, time, delay, auto_del)`. The following transition types exist:
- `LV_SCR_LOAD_ANIM_NONE` Switch immediately after `delay` milliseconds
- `LV_SCR_LOAD_ANIM_OVER_LEFT/RIGHT/TOP/BOTTOM` Move the new screen over the current towards the given direction
- `LV_SCR_LOAD_ANIM_OUT_LEFT/RIGHT/TOP/BOTTOM` Move out the old screen over the current towards the given direction
- `LV_SCR_LOAD_ANIM_MOVE_LEFT/RIGHT/TOP/BOTTOM` Move both the current and new screens towards the given direction
- `LV_SCR_LOAD_ANIM_FADE_IN/OUT` Fade the new screen over the old screen, or vice versa
Setting `auto_del` to `true` will automatically delete the old screen when the animation is finished.
The new screen will become active (returned by `lv_scr_act()`) when the animation starts after `delay` time.
All inputs are disabled during the screen animation.
### Handling multiple displays
Screens are created on the currently selected *default display*.
The *default display* is the last registered display with `lv_disp_drv_register`. You can also explicitly select a new default display using `lv_disp_set_default(disp)`.
Squashed 'lib/lvgl/' changes from 9024b72b4..74d0a816a 74d0a816a release v8.3.11 8194d8322 chore(cmsis-pack): prepare for v8.3.11 (#4936) 1840decb4 fix(qrcode): use LV_ASSERT instead of assert ef76206c7 fix(disp): fix infinite recursive SCREEN_LOADED events 4fdc4c20b fix(obj): readjust scroll after layout when child removed (#4921) 85776aeec fix(rt-thread): fix create lvgl thread problem (#4862) d20bd1ca3 fix(keyboard): add '&' character c16bfdc22 fix(obj): fix arduino compile warnings (#4807) 3b6f98a93 fix(table):fix issue with abnormal string output of 'lv_table_set_cell_value_fmt' (#4804) 6c86969ee fix(table) user data API functions renamed (#4769) fdfff5c0b feat(table): add user_data to table cells (#4767) 2791d5739 feat(tiny_ttf): backport Tiny TTF to lvgl 8 (#4727) 68d380eb9 fix(ime_pinyin): keep cursor in the textarea when a candidate is pressed (#4731) 20b6199ba fix(arc): fix setting value by click 7efcea6d0 chore(cmake): add support for user-specified lv_conf.h path (#4689) 7f894cf75 fix(draw_needles): changed needle line draw start point from scale ce… (#4682) fa40b0519 feat(littlefs): add lv_fs_littlefs system as a driver (#4677) 17c580fad fix(arc): handle click outside background angle range (#4586) (#4667) 454e45429 fix(meter): fix minor issues (#4657) 9fbac7570 docs: fix typo 1e381f11b STM32U5 DMA2D support (8.3) (#4643) d22cda3cd fix: fix warning in lv_draw_sw_letter.c 869cc6300 backport: fix(lv_disp): fix lv_scr_load_anim being called twice quickly (#4629) 73fa50afa docs(obj): fix wording (#4625) 7a8fcbfd3 fix(draw): fix scaling rectangle parts with opa 7568df77d chore: fix compile error 9a673e447 chore(lv_draw_sw_letter.c): Fix print format (#4615) 3b2d75be0 fix(draw): fix compiler error in lv_draw_sw_transform.c #2 (#4612) 87ff746e2 docs(label): update text for recoloring (#4606) 14e21d27f fix(dropdown): avoid partial match in lv_dropdown_get_option_index (#4598) ff4f3f976 fix(dropdown): reset char_i = 0, avoid access overflow (#4589) a7a9d278c fix(btnmatrix): set LV_BTNMATRIX_BTN_NONE when clicking of disabled button (#4571) (#4578) 06e229cc7 release v8.3.10 9e388055e chore(cmsis-pack): create cmsis-pack for v8.3.10 (#4572) eb87767cc chore: code formatting 01cd1fed9 fix(vglite): be sure end_angle > start_angle in arc drawing 28094404a fix(refr): fix single buffered direct mode e2b19eb4a fix: build on Windows (MinGW environment) (#4538) bff1f2297 fix(docs): dropdown: fix function name in description of static options (#4535) 9787d47d0 fix: do not copy invalid areas if not double buffered mode (#4526) 6548ea0f2 feat(style): backport opa_layered 1375ea85a Update screen object opacity function documentation (#4505) a29645659 docs(calendar): update according to v8.2 changes 336f24127 feat(disp): add double buffered direct-mode efficient sync algorithm (v8.3) (#4497) 1c5df6c66 demo(sress): fix issues when the stress test is opened/clsoed multiple times 7d314aab6 fix(sdl): add missing parameter in lv_draw_sdl_composite_texture_obtain (#4490) fd21ed0eb ci: update screenshot compare from v9 to automatically create missing reference images 5fc488a08 ci(dropdown): fix test f17458924 fix(dropdown): position to the selected item in lv_dropdown_set_selected bcebafe4f docs(simulator): remove SDL support from the Visual Studio project 8063fac79 fix(btnmatrix): fix tapping just outside a button in a buttonmatrix 9ec3b8706 docs: update changelog bdf5bfb88 chore(cmsis-pack): prepare for release v8.3.9 (#4424) 4f102d7b6 fix: use const lv_img_dsc_t * dsc function parameter in lv_img_buf.h/ 810852b41 docs(disp): metined that rotation rotates the touch coordinates too 21e95bc1b fix(decoder): fix LV_IMG_CF_ALPHA_8BIT bin file decoder (#4406) dbcf56288 fix(config): fix typo in LV_USE_PERF_MONITOR and LV_USE_MEM_MONITOR (#4403) eee2dd186 fix(attr): refactor LV_ATTRIBUTE_* for function attributes (#4404) 141f4b8ab fix(font): fix optimizer issue in lv_font_fmt_txt.c (#4385) f9ffcc9d8 fix(chart): fix lv_chart_get_point_pos_by_id 385d999a4 fix(imgbtn): support LV_OBJ_FLAG_CHECKABLE 29ed7c571 fix(btnmatrix): Fix typo in previous commit! 65f1c9305 fix(btnmatrix): Hide button matrix when all buttons hidden b1bbb95ce chore: format code 223dc1cf9 fix(tabview): fix warning 416b26771 chore(music demo) fix formatting 645006e35 fix(indev): fix warnings when loggin coordinates is enabled 375b3b5d3 fix(obj) prevent hidden objects keeping focus 1c5d4b02d Merge branch 'demo-close' into release/v8.3 e6d7be00b docs: update changelog 15433d69b chore(cmsis-pack): update cmsis-pack for v8.3.8 (#4340) 91038a99e demos: add lv_demo_..._close() functions for each demo 9491c3ff6 example(tabview): fix tabview disable scrollig example 3de61c76a fix(tabview): remove the animation if the tab is selected by clicking the button on the header 09cc0de57 docs: mention incompatibility between software rotation and `direct_mode` or `full_refresh` (#4308) 227ac0234 docs(faq): don't say 24 bit is support as LVGL can't render in RGB888 directly 8b83fe7ea feat(rt-thread): make the rt-thread env recursively glob the UI files edd5ad28a fix(btnmatrix): fix array out of bounds addressing with groups and no buttons 07bce7466 fix:(BtnMatrix) Backport https://github.com/lvgl/lvgl/pull/4185 1713cd3fd Revert "fix:(BtnMatrix) Backport https://github.com/lvgl/lvgl/pull/4185" cb602ea77 fix:(BtnMatrix) Backport https://github.com/lvgl/lvgl/pull/4185 caf29ef0c add(docs): add renesas-ra6m3 get-started document (#4278) a3199514a fix(stm32): static function prototypes moved from .h to .c (#4276) 78cbdfc15 add(gpu): add renesas-ra6m3 gpu adaptation (#4270) 75e6ef4e1 fix(btnmatrix): fix using > 7 as button width 2376c5786 fix(png): fix decode image size and some warnings (#4248) e3659c46b fix(arduino): fix messed up variable types df96b57f4 fix(bidi): add more Hebrew checks to RTL characters set (#4171) (#4239) 67b3011f8 fix(chart): fix division by zero if there are no ticks d87737612 perf(pxp, vglite): improve performance and add more features (#4222) 6a89bd2d7 fix(msgbox): fix typo 6843c191b fix(msgbox): add missing lv_obj_class_init_obj 1caafc55d fix(disp): fix memory leak lv_scr_load_anim with auto_del and time=0 5ba90a5c4 fix(flex): register LV_STYLE_FLEX_GROW 630da9c6c fix(img): fix getting the image type on big endian systems (#4215) ee95e7dc2 fix(sdl): destroy texture after use if not stored in cache (#4173) 45b13c378 fix(draw): typo with LV_COLOR_DEPTH 8 2b56e0420 chore(cmsis-pack): update cmsis-pack for v8.3.7 (#4203) 177900b03 docs(changelog): update changelog for v8.3.7 203e7fc97 fix (spinbox): doubling characters entered from the keyboard (#4190) 7345e6235 fix(arm-2d): fix transform-chrome-keying issue (#4178) 48d7878ba fix(style): fix trasition on bg_grad color fixes: #4174 a0795b49e fix(indev): fix integer overflow in recursive zoom calculation a150b15e4 feat(btnmatrix): review ctrl map and allow width values to be max 15 a95714ba7 fix(menu): prevent setting the current page again (#4136) 8536152d8 fix(esp): fix ESP-IDF pedantic builds (backport v8.3) (#4135) 631444183 fix: color mixing with LV_COLOR_SWAP == 1 (#4101) 88c51b22a docs: udpate changelog 6b0092c0d chore(cmsis-pack): update cmsis-pack for v8.3.6 (#4108) aa313806d fix(bar): delete running animations when a new value is set without animation 5e0e1c8c4 chore: code formatting d0e19eb2d fix(arc): fix knob area invalidation fd20fabfd fix(group): fix default_group becomes wild pointer when deleted (#4076) 399069b4a Update build_html_examples.sh 501230e0f docs: use a fixed commit of lv_web_emscripten adcf16638 fix(fs_posix): allow creating new file and set permission. (#3976) 2f294aa76 docs(arduino): add note to not use lv_examles library 9a870b34a format code 0b7777f27 fix(slider): consider animations on pressing e8d8f399e fix(img): support negative angles (#3846) 0df09db23 fix(gif): synchronize with master (#4003) e2386fd46 fix(gpu): fix STM GPU drivers for some variants (#4004) 2944277f0 fix(img): possible divide by 0 exception (lvgl#3988) (#3990) 6af01798d feat(msg): add lv_msg_unsubcribe_obj 77670fb1a chore: update the version numbers to v8.3.5-dev f29514aa5 docs: update changelog e7e8cf846 feat(cmsis-pack): update cmsis-pack for v8.3.5 (#3972) 8b1270347 fix(monkey): remove executable permissions from source files (#3971) e6cd7063b fix(ci): set Ubuntu version for MicroPython test (#3865) 34c545ef1 docs(indev): fix the name of long_press_repeat_time (was long_press_rep_time) 361ee7961 feat(gpu): improve NXP's PXP and VGLite accelerators (#3952) 39f424767 fix(roller): consider the recolor setting of the label 1853cc514 perf(dam2d): rework stm32 dma2d (#3904) 9faca8a8d Update layer.md 8ea6f03fc fix(Kconfig): Fix wrong type of LV_FS_STDIO_CACHE_SIZE (v8.3) (#3906) c6c1b0b3d chore: add an option to "LV_TICK_CUSTOM" (#3879) e529230f4 ci(esp): fix push to the component registry on tag dbb15bb3e feat(cmsis-pack): update for v8.3.4 (#3896) 47c8f8f98 bump version numbers to v8.3.5-dev 2c0162b45 release v8.3.4 dec580b9f fix(rt-thread): sync rt-thread v5.0.0 rt_align (#3864) ad56dfaf7 fix(gridnav): fix stucking in pressed state with encoder c8e584f87 fix(style): add the missing support for pct pivot in tranasform style properties d2d886aae fix(draw): SDL2 gradient support #3848 (#3856) 1e3ca25fe fix(example): fix warnings 84cf05d8b fix(indev): fix scrolling on transformed obejcts 2c17b28ac fix(darw): add back the disappeared antialising=0 support 1ed026ca7 fix(benchmark): fix warnings ae3825871 demo(benchmark): fix lv_label_set_text_fmt format strings ae300acb2 [v8.3.x][rt-thread][squareline] fix compiler cannot find the lvgl/lvg… (#3834) 41fa41613 fix(msg): fix typos in API by adding wrappers fixes #3822 68f6190f8 chore: format code 1173dcba9 demo(benchmark): fix warning 716e5e2c8 fix(meter): fix setting part_draw_dsc.id in needle img drawing bb2c2ac34 fix(chart): fix very dense bar charts c4c400716 fix(flex): be sure obj->w_layout and h_layout can't be set at the same time 6825d4bd1 chore(table): remove extra spaces (#3805) 39d03a80f feat(table): scroll to the selected cell with key navigation 340a1cb60 fix(esp.cmake): add demos and examples (#3784) e06f03db7 fix(draw): fix transformation accuracy bd11ad854 fix(draw): handle LV_COLOR_DEPTH == 1 too in lv_draw_sw_transform e050f5ca1 fix(draw): fix text color with sub pixel rendering and BGR order 903e94b71 fix(style): remove the reduntant define of LV_GRADIENT_MAX_STOPS 0732400e7 Revert "feat(keyboard): ported arabic keyboard from release 7.10.0 (#3728)" 483b2a432 feat(keyboard): ported arabic keyboard from release 7.10.0 (#3728) 5545ffc92 release v8.3.3 c8bee4041 fix: version number in lvgl.h 755d363ec release v8.3.2 dfd14fa77 fix(slider): find the nearest value on click instead of floor 1ab9aa531 fix(fragment): fixed child fragment event dispatch (#3683) 4d69cd865 fix(sdl): clear streaming/target texture with FillRect (#3682) 832bef434 fix(sdl): transformation with alpha (#3576) (#3678) d5b2a9b25 fix(draw): fix border drawing with thick borders 764095021 chore: fix warnings 8b605cc48 fix(refr): fix true double double buffering logic with transparent screens ece349500 fix(draw): allow drawing outline with LV_DRAW_COMPLEX == 0 too f6655c2aa fix(draw_sw): fix image cache to access the freed stack space (#3584) cba2aa95c fix(style): use compile time prop_cnt for const styles (#3609) 660464c97 chore(rt-thread) backport fixes from v9 (#3604) 5156ee058 fix(group): be sure obj is removed from its current group in lv_group_add_obj a0515ba30 fix(style): add missing invalidation in lv_obj_remove_local_style_prop 1a4603091 docs(draw) remove reference to old lv_fs_add_drv function (#3564) f58dcd94f docs(disp): LV_COLOR_SCREEN_TRANSP remove dependency on LV_COLOR_DEPTH_32 as transparency is supported across all color depths (#3556) d59bba12d fix(colorwheel): fix updating color when using lv_colorwheel_set_hsv 5022476ed remove accidentally added code b884abae2 fix(canvas): fix clipéping on transformation aa45d5985 fix(demo): can not found lvgl.h file (#3477) 55e95ed35 fix(ci) checkout lv_micropython release/v8 branch (#3524) be485d760 ci: protect test.c with #if LV_BUILD_TEST git-subtree-dir: lib/lvgl git-subtree-split: 74d0a816a440eea53e030c4f1af842a94f7ce3d3
9 months ago
`lv_scr_act()`, `lv_scr_load()` and `lv_scr_load_anim()` operate on the default display.
Visit [Multi-display support](/overview/display) to learn more.
## Parts
The widgets are built from multiple parts. For example a [Base object](/widgets/obj) uses the main and scrollbar parts but a [Slider](/widgets/core/slider) uses the main, indicator and knob parts.
Parts are similar to *pseudo-elements* in CSS.
The following predefined parts exist in LVGL:
- `LV_PART_MAIN` A background like rectangle
- `LV_PART_SCROLLBAR` The scrollbar(s)
- `LV_PART_INDICATOR` Indicator, e.g. for slider, bar, switch, or the tick box of the checkbox
- `LV_PART_KNOB` Like a handle to grab to adjust the value
- `LV_PART_SELECTED` Indicate the currently selected option or section
- `LV_PART_ITEMS` Used if the widget has multiple similar elements (e.g. table cells)
- `LV_PART_TICKS` Ticks on scales e.g. for a chart or meter
- `LV_PART_CURSOR` Mark a specific place e.g. text area's or chart's cursor
- `LV_PART_CUSTOM_FIRST` Custom parts can be added from here.
The main purpose of parts is to allow styling the "components" of the widgets.
They are described in more detail in the [Style overview](/overview/style) section.
## States
The object can be in a combination of the following states:
- `LV_STATE_DEFAULT` Normal, released state
- `LV_STATE_CHECKED` Toggled or checked state
- `LV_STATE_FOCUSED` Focused via keypad or encoder or clicked via touchpad/mouse
- `LV_STATE_FOCUS_KEY` Focused via keypad or encoder but not via touchpad/mouse
- `LV_STATE_EDITED` Edit by an encoder
- `LV_STATE_HOVERED` Hovered by mouse (not supported now)
- `LV_STATE_PRESSED` Being pressed
- `LV_STATE_SCROLLED` Being scrolled
- `LV_STATE_DISABLED` Disabled state
- `LV_STATE_USER_1` Custom state
- `LV_STATE_USER_2` Custom state
- `LV_STATE_USER_3` Custom state
- `LV_STATE_USER_4` Custom state
The states are usually automatically changed by the library as the user interacts with an object (presses, releases, focuses, etc.).
However, the states can be changed manually too.
To set or clear given state (but leave the other states untouched) use `lv_obj_add/clear_state(obj, LV_STATE_...)`
In both cases OR-ed state values can be used as well. E.g. `lv_obj_add_state(obj, part, LV_STATE_PRESSED | LV_PRESSED_CHECKED)`.
To learn more about the states read the related section of the [Style overview](/overview/style).
## Snapshot
A snapshot image can be generated for an object together with its children. Check details in [Snapshot](/others/snapshot).