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/**
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* @file sdl.h
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*
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*/
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/*********************
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* INCLUDES
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*********************/
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#include "sdl.h"
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#if USE_MONITOR || USE_SDL
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#if LV_USE_DRAW_SDL
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# error "LV_USE_DRAW_SDL must not be enabled"
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#endif
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#if USE_MONITOR
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# warning "MONITOR is deprecated, use SDL instead. See lv_drivers/sdl/sdl.c"
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#endif
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#if USE_KEYBOARD
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# warning "KEYBOARD is deprecated, use SDL instead. See lv_drivers/sdl/sdl.c"
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#endif
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#if USE_MOUSE
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# warning "MOUSE is deprecated, use SDL instead. See lv_drivers/sdl/sdl.c"
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#endif
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#if USE_MOUSEWHEEL
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# warning "MOUSEWHEEL is deprecated, use SDL instead that. See lv_drivers/sdl/sdl.c"
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#endif
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#if USE_MONITOR && USE_SDL
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# error "Cannot enable both MONITOR and SDL at the same time. "
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#endif
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#if USE_MONITOR
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# define SDL_HOR_RES MONITOR_HOR_RES
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# define SDL_VER_RES MONITOR_VER_RES
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# define SDL_ZOOM MONITOR_ZOOM
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# define SDL_DOUBLE_BUFFERED MONITOR_DOUBLE_BUFFERED
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# define SDL_INCLUDE_PATH MONITOR_SDL_INCLUDE_PATH
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# define SDL_VIRTUAL_MACHINE MONITOR_VIRTUAL_MACHINE
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# define SDL_DUAL_DISPLAY MONITOR_DUAL
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#endif
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#ifndef SDL_FULLSCREEN
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# define SDL_FULLSCREEN 0
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#endif
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#include "sdl_common_internal.h"
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#include <stdlib.h>
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#include <stdbool.h>
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#include <string.h>
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#include SDL_INCLUDE_PATH
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/*********************
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* DEFINES
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*********************/
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#ifndef KEYBOARD_BUFFER_SIZE
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#define KEYBOARD_BUFFER_SIZE SDL_TEXTINPUTEVENT_TEXT_SIZE
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#endif
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#ifndef SDL_WINDOW_TITLE
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#define SDL_WINDOW_TITLE "TFT Simulator"
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#endif
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/**********************
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* TYPEDEFS
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**********************/
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typedef struct {
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SDL_Window * window;
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SDL_Renderer * renderer;
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SDL_Texture * texture;
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volatile bool sdl_refr_qry;
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#if SDL_DOUBLE_BUFFERED
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uint32_t * tft_fb_act;
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#else
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uint32_t * tft_fb;
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#endif
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}monitor_t;
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/**********************
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* STATIC PROTOTYPES
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**********************/
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static void window_create(monitor_t * m);
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static void window_update(monitor_t * m);
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static void monitor_sdl_clean_up(void);
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static void sdl_event_handler(lv_timer_t * t);
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static void monitor_sdl_refr(lv_timer_t * t);
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/***********************
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* GLOBAL PROTOTYPES
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***********************/
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/**********************
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* STATIC VARIABLES
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**********************/
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monitor_t monitor;
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#if SDL_DUAL_DISPLAY
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monitor_t monitor2;
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#endif
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/**********************
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* MACROS
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**********************/
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/**********************
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* GLOBAL FUNCTIONS
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**********************/
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void sdl_init(void)
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{
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/*Initialize the SDL*/
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SDL_Init(SDL_INIT_VIDEO);
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SDL_SetEventFilter(quit_filter, NULL);
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window_create(&monitor);
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#if SDL_DUAL_DISPLAY
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window_create(&monitor2);
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int x, y;
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SDL_GetWindowPosition(monitor2.window, &x, &y);
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SDL_SetWindowPosition(monitor.window, x + (SDL_HOR_RES * SDL_ZOOM) / 2 + 10, y);
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SDL_SetWindowPosition(monitor2.window, x - (SDL_HOR_RES * SDL_ZOOM) / 2 - 10, y);
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#endif
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SDL_StartTextInput();
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lv_timer_create(sdl_event_handler, 10, NULL);
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}
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/**
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* Flush a buffer to the marked area
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* @param disp_drv pointer to driver where this function belongs
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* @param area an area where to copy `color_p`
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* @param color_p an array of pixels to copy to the `area` part of the screen
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*/
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void sdl_display_flush(lv_disp_drv_t * disp_drv, const lv_area_t * area, lv_color_t * color_p)
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{
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const lv_coord_t hres = disp_drv->physical_hor_res == -1 ? disp_drv->hor_res : disp_drv->physical_hor_res;
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const lv_coord_t vres = disp_drv->physical_ver_res == -1 ? disp_drv->ver_res : disp_drv->physical_ver_res;
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// printf("x1:%d,y1:%d,x2:%d,y2:%d\n", area->x1, area->y1, area->x2, area->y2);
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/*Return if the area is out the screen*/
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if(area->x2 < 0 || area->y2 < 0 || area->x1 > hres - 1 || area->y1 > vres - 1) {
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lv_disp_flush_ready(disp_drv);
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return;
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}
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#if SDL_DOUBLE_BUFFERED
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monitor.tft_fb_act = (uint32_t *)color_p;
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#else /*SDL_DOUBLE_BUFFERED*/
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int32_t y;
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#if LV_COLOR_DEPTH != 24 && LV_COLOR_DEPTH != 32 /*32 is valid but support 24 for backward compatibility too*/
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int32_t x;
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for(y = area->y1; y <= area->y2 && y < vres; y++) {
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for(x = area->x1; x <= area->x2; x++) {
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monitor.tft_fb[y * hres + x] = lv_color_to32(*color_p);
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color_p++;
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}
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}
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#else
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uint32_t w = lv_area_get_width(area);
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for(y = area->y1; y <= area->y2 && y < vres; y++) {
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memcpy(&monitor.tft_fb[y * hres + area->x1], color_p, w * sizeof(lv_color_t));
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color_p += w;
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}
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#endif
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#endif /*SDL_DOUBLE_BUFFERED*/
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monitor.sdl_refr_qry = true;
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/* TYPICALLY YOU DO NOT NEED THIS
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* If it was the last part to refresh update the texture of the window.*/
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if(lv_disp_flush_is_last(disp_drv)) {
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monitor_sdl_refr(NULL);
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}
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/*IMPORTANT! It must be called to tell the system the flush is ready*/
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lv_disp_flush_ready(disp_drv);
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}
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#if SDL_DUAL_DISPLAY
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/**
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* Flush a buffer to the marked area
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* @param disp_drv pointer to driver where this function belongs
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* @param area an area where to copy `color_p`
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* @param color_p an array of pixels to copy to the `area` part of the screen
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*/
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void sdl_display_flush2(lv_disp_drv_t * disp_drv, const lv_area_t * area, lv_color_t * color_p)
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{
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const lv_coord_t hres = disp_drv->physical_hor_res == -1 ? disp_drv->hor_res : disp_drv->physical_hor_res;
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const lv_coord_t vres = disp_drv->physical_ver_res == -1 ? disp_drv->ver_res : disp_drv->physical_ver_res;
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/*Return if the area is out the screen*/
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if(area->x2 < 0 || area->y2 < 0 || area->x1 > hres - 1 || area->y1 > vres - 1) {
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lv_disp_flush_ready(disp_drv);
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return;
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}
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#if SDL_DOUBLE_BUFFERED
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monitor2.tft_fb_act = (uint32_t *)color_p;
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monitor2.sdl_refr_qry = true;
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/*IMPORTANT! It must be called to tell the system the flush is ready*/
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lv_disp_flush_ready(disp_drv);
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#else
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int32_t y;
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#if LV_COLOR_DEPTH != 24 && LV_COLOR_DEPTH != 32 /*32 is valid but support 24 for backward compatibility too*/
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int32_t x;
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for(y = area->y1; y <= area->y2 && y < vres; y++) {
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for(x = area->x1; x <= area->x2; x++) {
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monitor2.tft_fb[y * hres + x] = lv_color_to32(*color_p);
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color_p++;
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}
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}
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#else
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uint32_t w = lv_area_get_width(area);
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for(y = area->y1; y <= area->y2 && y < vres; y++) {
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memcpy(&monitor2.tft_fb[y * hres + area->x1], color_p, w * sizeof(lv_color_t));
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color_p += w;
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}
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#endif
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monitor2.sdl_refr_qry = true;
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/* TYPICALLY YOU DO NOT NEED THIS
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* If it was the last part to refresh update the texture of the window.*/
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if(lv_disp_flush_is_last(disp_drv)) {
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monitor_sdl_refr(NULL);
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}
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/*IMPORTANT! It must be called to tell the system the flush is ready*/
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lv_disp_flush_ready(disp_drv);
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#endif
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}
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#endif
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/**********************
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* STATIC FUNCTIONS
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**********************/
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/**
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* SDL main thread. All SDL related task have to be handled here!
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* It initializes SDL, handles drawing and the mouse.
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*/
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static void sdl_event_handler(lv_timer_t * t)
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{
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(void)t;
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/*Refresh handling*/
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SDL_Event event;
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while(SDL_PollEvent(&event)) {
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mouse_handler(&event);
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mousewheel_handler(&event);
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keyboard_handler(&event);
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if((&event)->type == SDL_WINDOWEVENT) {
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switch((&event)->window.event) {
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#if SDL_VERSION_ATLEAST(2, 0, 5)
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case SDL_WINDOWEVENT_TAKE_FOCUS:
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#endif
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case SDL_WINDOWEVENT_EXPOSED:
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window_update(&monitor);
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#if SDL_DUAL_DISPLAY
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window_update(&monitor2);
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#endif
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break;
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default:
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break;
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}
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}
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}
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/*Run until quit event not arrives*/
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if(sdl_quit_qry) {
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monitor_sdl_clean_up();
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exit(0);
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}
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}
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/**
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* SDL main thread. All SDL related task have to be handled here!
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* It initializes SDL, handles drawing and the mouse.
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*/
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static void monitor_sdl_refr(lv_timer_t * t)
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{
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(void)t;
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/*Refresh handling*/
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if(monitor.sdl_refr_qry != false) {
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monitor.sdl_refr_qry = false;
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window_update(&monitor);
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}
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#if SDL_DUAL_DISPLAY
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if(monitor2.sdl_refr_qry != false) {
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monitor2.sdl_refr_qry = false;
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window_update(&monitor2);
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}
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#endif
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}
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static void monitor_sdl_clean_up(void)
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{
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SDL_DestroyTexture(monitor.texture);
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SDL_DestroyRenderer(monitor.renderer);
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SDL_DestroyWindow(monitor.window);
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#if SDL_DUAL_DISPLAY
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SDL_DestroyTexture(monitor2.texture);
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SDL_DestroyRenderer(monitor2.renderer);
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SDL_DestroyWindow(monitor2.window);
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#endif
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SDL_Quit();
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}
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static void window_create(monitor_t * m)
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{
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int flag = 0;
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#if SDL_FULLSCREEN
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flag |= SDL_WINDOW_FULLSCREEN;
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#endif
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m->window = SDL_CreateWindow(SDL_WINDOW_TITLE,
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SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
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SDL_HOR_RES * SDL_ZOOM, SDL_VER_RES * SDL_ZOOM, flag); /*last param. SDL_WINDOW_BORDERLESS to hide borders*/
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m->renderer = SDL_CreateRenderer(m->window, -1, SDL_RENDERER_SOFTWARE);
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m->texture = SDL_CreateTexture(m->renderer,
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SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STATIC, SDL_HOR_RES, SDL_VER_RES);
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SDL_SetTextureBlendMode(m->texture, SDL_BLENDMODE_BLEND);
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/*Initialize the frame buffer to gray (77 is an empirical value) */
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#if SDL_DOUBLE_BUFFERED
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SDL_UpdateTexture(m->texture, NULL, m->tft_fb_act, SDL_HOR_RES * sizeof(uint32_t));
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#else
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m->tft_fb = (uint32_t *)malloc(sizeof(uint32_t) * SDL_HOR_RES * SDL_VER_RES);
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memset(m->tft_fb, 0x44, SDL_HOR_RES * SDL_VER_RES * sizeof(uint32_t));
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#endif
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m->sdl_refr_qry = true;
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}
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static void window_update(monitor_t * m)
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{
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#if SDL_DOUBLE_BUFFERED == 0
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SDL_UpdateTexture(m->texture, NULL, m->tft_fb, SDL_HOR_RES * sizeof(uint32_t));
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#else
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if(m->tft_fb_act == NULL) return;
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SDL_UpdateTexture(m->texture, NULL, m->tft_fb_act, SDL_HOR_RES * sizeof(uint32_t));
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#endif
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SDL_RenderClear(m->renderer);
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lv_disp_t * d = _lv_refr_get_disp_refreshing();
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if(d && d->driver->screen_transp) {
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SDL_SetRenderDrawColor(m->renderer, 0xff, 0, 0, 0xff);
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SDL_Rect r;
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r.x = 0; r.y = 0; r.w = SDL_HOR_RES; r.h = SDL_VER_RES;
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SDL_RenderDrawRect(m->renderer, &r);
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}
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/*Update the renderer with the texture containing the rendered image*/
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SDL_RenderCopy(m->renderer, m->texture, NULL, NULL);
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SDL_RenderPresent(m->renderer);
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}
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#endif /*USE_MONITOR || USE_SDL*/
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