Redraw mermaid on preview

pull/1/head
yflory 5 years ago
parent f03f70345a
commit ca9f874afb

@ -313,6 +313,15 @@ define([
// finally, find all 'clickable' items and remove the class
$el.find('.clickable').removeClass('clickable');
};
var renderMermaid = function ($el) {
Mermaid.init(undefined, $el);
// clickable elements in mermaid don't work well with our sandboxing setup
// the function below strips clickable elements but still leaves behind some artifacts
// tippy tooltips might still be useful, so they're not removed. It would be
// preferable to just support links, but this covers up a rough edge in the meantime
removeMermaidClickables($el);
};
DiffMd.apply = function (newHtml, $content, common) {
var contextMenu = common.importMediaTagMenu();
@ -387,8 +396,15 @@ define([
var mts = [];
$content.find('media-tag, pre.mermaid').each(function (i, el) {
if (el.nodeName.toLowerCase() === "pre") {
var clone = el.cloneNode();
return void mts.push({
svg: el.cloneNode(true)
svg: clone,
render: function () {
var $el = $(clone);
$el.text(clone.getAttribute('mermaid-source'));
$el.attr('data-processed', '');
renderMermaid($el);
}
});
}
var $el = $(el);
@ -401,7 +417,7 @@ define([
// Find initial position
var idx = -1;
mts.some(function (obj, i) {
if (isSvg && $mt.find('svg').attr('id') === $(obj.svg).find('svg').attr('id')) {
if (isSvg && $mt.attr('mermaid-source') === $(obj.svg).attr('mermaid-source')) {
idx = i;
return true;
}
@ -412,8 +428,15 @@ define([
});
if (idx === -1) {
if (isSvg) {
var clone = $mt[0].cloneNode();
mts.unshift({
svg: $mt[0].cloneNode(true)
svg: clone,
render: function () {
var $el = $(clone);
$el.text(clone.getAttribute('mermaid-source'));
$el.attr('data-processed', '');
renderMermaid($el);
}
});
} else {
mts.unshift({
@ -511,12 +534,7 @@ define([
// check if you had cached a pre-rendered instance of the supplied source
if (typeof(cached) !== 'object') {
try {
Mermaid.init(undefined, $el);
// clickable elements in mermaid don't work well with our sandboxing setup
// the function below strips clickable elements but still leaves behind some artifacts
// tippy tooltips might still be useful, so they're not removed. It would be
// preferable to just support links, but this covers up a rough edge in the meantime
removeMermaidClickables($el);
renderMermaid($el);
} catch (e) { console.error(e); }
return;
}

@ -250,14 +250,20 @@ define([
// Check src and cryptkey
var cfg = tags[i];
var tag;
if (cfg.svg) {
$spinner.hide();
$inner.append(cfg.svg);
if (!cfg.render) {
$spinner.hide();
console.error('here');
locked = false;
return;
}
console.error('there');
setTimeout(cfg.render);
tag = cfg.svg;
} else {
var src = cfg.src;
var key = cfg.key;
if (cfg.href) {
@ -273,12 +279,17 @@ define([
$spinner.hide();
return void UI.log(Messages.error);
}
var tag = h('media-tag', {
tag = h('media-tag', {
src: src,
'data-crypto-key': key
});
$inner.append(tag);
MediaTag(tag).on('error', function () {
locked = false;
$spinner.hide();
UI.log(Messages.error);
});
}
var observer = new MutationObserver(function(mutations) {
mutations.forEach(function() {
@ -291,11 +302,6 @@ define([
childList: true,
characterData: false
});
MediaTag(tag).on('error', function () {
locked = false;
$spinner.hide();
UI.log(Messages.error);
});
};
show(i);

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