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@ -287,6 +287,23 @@ define([
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return patch;
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};
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var removeMermaidClickables = function ($el) {
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// find all links in the tree and do the following for each one
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$el.find('a').each(function (index, a) {
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var parent = a.parentElement;
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if (!parent) { return; }
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// iterate over the links' children and transform them into preceding children
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// to preserve their visible ordering
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slice(a.children).forEach(function (child) {
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parent.insertBefore(child, a);
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});
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// remove the link once it has been emptied
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$(a).remove();
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});
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// finally, find all 'clickable' items and remove the class
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$el.find('.clickable').removeClass('clickable');
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};
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DiffMd.apply = function (newHtml, $content, common) {
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var contextMenu = common.importMediaTagMenu();
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var id = $content.attr('id');
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@ -364,7 +381,7 @@ define([
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var observer = new MutationObserver(function(mutations) {
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mutations.forEach(function(mutation) {
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if (mutation.type === 'childList') {
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var list_values = [].slice.call(mutation.target.children)
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var list_values = slice(mutation.target.children)
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.map(function (el) { return el.outerHTML; })
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.join('');
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mediaMap[mutation.target.getAttribute('src')] = list_values;
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@ -400,7 +417,13 @@ define([
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// check if you had cached a pre-rendered instance of the supplied source
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if (typeof(cached) !== 'object') {
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try {
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Mermaid.init(undefined, $(el));
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var $el = $(el);
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Mermaid.init(undefined, $el);
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// clickable elements in mermaid don't work well with our sandboxing setup
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// the function below strips clickable elements but still leaves behind some artifacts
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// tippy tooltips might still be useful, so they're not removed. It would be
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// preferable to just support links, but this covers up a rough edge in the meantime
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removeMermaidClickables($el);
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} catch (e) { console.error(e); }
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return;
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}
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