|
|
|
@ -859,23 +859,30 @@ HK.onChannelMessage = function (Env, Server, channel, msgStruct) {
|
|
|
|
|
|
|
|
|
|
// trim the checkpoint indicator off the message if it's present
|
|
|
|
|
let signedMsg = (isCp) ? msgStruct[4].replace(CHECKPOINT_PATTERN, '') : msgStruct[4];
|
|
|
|
|
// convert the message from a base64 string into a Uint8Array
|
|
|
|
|
|
|
|
|
|
//const txid = Util.uid();
|
|
|
|
|
|
|
|
|
|
// Listen for messages
|
|
|
|
|
//console.log(+new Date(), "Send verification request");
|
|
|
|
|
Env.validateMessage(signedMsg, metadata.validateKey, w(function (err) {
|
|
|
|
|
// no errors means success
|
|
|
|
|
if (!err) { return; }
|
|
|
|
|
// validation can fail in multiple ways
|
|
|
|
|
if (err === 'FAILED') {
|
|
|
|
|
// we log this case, but not others for some reason
|
|
|
|
|
Log.info("HK_SIGNED_MESSAGE_REJECTED", 'Channel '+channel.id);
|
|
|
|
|
}
|
|
|
|
|
// always abort if there was an error...
|
|
|
|
|
return void w.abort();
|
|
|
|
|
}));
|
|
|
|
|
/* queueing this helps avoid race conditions in which workers
|
|
|
|
|
validate and write messages in a different order than they were received.
|
|
|
|
|
For best effect the validate and store should actually be queued atomically,
|
|
|
|
|
but this is a step in the right direction.
|
|
|
|
|
*/
|
|
|
|
|
var proceed = w();
|
|
|
|
|
Env.queueValidation(channel.id, function (next) {
|
|
|
|
|
Env.validateMessage(signedMsg, metadata.validateKey, function (err) {
|
|
|
|
|
// always go on to the next item in the queue regardless of the outcome
|
|
|
|
|
next();
|
|
|
|
|
|
|
|
|
|
// no errors means success
|
|
|
|
|
if (!err) { return proceed(); }
|
|
|
|
|
// validation can fail in multiple ways
|
|
|
|
|
if (err === 'FAILED') {
|
|
|
|
|
// we log this case, but not others for some reason
|
|
|
|
|
Log.info("HK_SIGNED_MESSAGE_REJECTED", 'Channel '+channel.id);
|
|
|
|
|
}
|
|
|
|
|
// always abort if there was an error...
|
|
|
|
|
return void w.abort();
|
|
|
|
|
});
|
|
|
|
|
});
|
|
|
|
|
}).nThen(function () {
|
|
|
|
|
// do checkpoint stuff...
|
|
|
|
|
|
|
|
|
|