#ifndef LV_TEST_INDEV_H #define LV_TEST_INDEV_H #ifdef __cplusplus extern "C" { #endif #include #include "../lvgl.h" void lv_test_mouse_read_cb(lv_indev_drv_t * drv, lv_indev_data_t * data); void lv_test_mouse_move_to(lv_coord_t x, lv_coord_t y); void lv_test_mouse_move_by(lv_coord_t x, lv_coord_t y); void lv_test_mouse_press(void); void lv_test_mouse_release(void); void lv_test_mouse_click_at(lv_coord_t x, lv_coord_t y); void lv_test_keypad_read_cb(lv_indev_drv_t * drv, lv_indev_data_t * data); void lv_test_key_press(uint32_t k); void lv_test_key_release(void); void lv_test_key_hit(uint32_t k); /* encoder read callback */ void lv_test_encoder_read_cb(lv_indev_drv_t * drv, lv_indev_data_t * data) ; /* Simulate encoder rotation, use positive parameter to rotate to the right * and negative to rotate to the left */ void lv_test_encoder_add_diff(int32_t d); /* Same as lv_test_encoder_add_diff but with additional delay */ void lv_test_encoder_turn(int32_t d); /* Set encoder to pressed */ void lv_test_encoder_press(void); /* Set encoder to released */ void lv_test_encoder_release(void); /* Simulate release+press+release (including delays) */ void lv_test_encoder_click(void); /* Simulate delay */ void lv_test_indev_wait(uint32_t ms); extern lv_indev_t * lv_test_mouse_indev; extern lv_indev_t * lv_test_keypad_indev; extern lv_indev_t * lv_test_encoder_indev; #ifdef __cplusplus } /*extern "C"*/ #endif #endif /*LV_TEST_INDEV_H*/