# Tests for LVGL The tests in the folder can be run locally and automatically by GitHub CI. ## Running locally ### Requirements (Linux) Install requirements by: ```sh scripts/install-prerequisites.sh ``` ### Run test 1. Run all executable tests with `./tests/main.py test`. 2. Build all build-only tests with `./tests/main.py build`. 3. Clean prior test build, build all build-only tests, run executable tests, and generate code coverage report `./tests/main.py --clean --report build test`. For full information on running tests run: `./tests/main.py --help`. ## Running automatically GitHub's CI automatically runs these tests on pushes and pull requests to `master` and `releasev8.*` branches. ## Directory structure - `src` Source files of the tests - `test_cases` The written tests, - `test_runners` Generated automatically from the files in `test_cases`. - other miscellaneous files and folders - `ref_imgs` - Reference images for screenshot compare - `report` - Coverage report. Generated if the `report` flag was passed to `./main.py` - `unity` Source files of the test engine ## Add new tests ### Create new test file New test needs to be added into the `src/test_cases` folder. The name of the files should look like `test_.c`. The basic skeleton of a test file copy `_test_template.c`. ### Asserts See the list of asserts [here](https://github.com/ThrowTheSwitch/Unity/blob/master/docs/UnityAssertionsReference.md). There are some custom, LVGL specific asserts: - `TEST_ASSERT_EQUAL_SCREENSHOT("image1.png")` Render the active screen and compare its content with an image in the `ref_imgs` folder. If the compare fails `lvgl/test_screenshot_error.h` is created with the content of the frame buffer as an image. To see the that image `#include "test_screenshot_error.h"` and call `test_screenshot_error_show();`. - `TEST_ASSERT_EQUAL_COLOR(color1, color2)` Compare two colors. ### Adding new reference images The reference images can be taken by copy-pasting the test code in to LVGL simulator and saving the screen. LVGL needs to - 800x480 resolution - 32 bit color depth - `LV_USE_PERF_MONITOR` and `LV_USE_MEM_MONITOR` disabled - use the default theme, with the default color (don't set a theme manually)