/*Using LVGL with Arduino requires some extra steps: *Be sure to read the docs here: https://docs.lvgl.io/master/get-started/platforms/arduino.html */ #include #include /*To use the built-in examples and demos of LVGL uncomment the includes below respectively. *You also need to copy `lvgl/examples` to `lvgl/src/examples`. Similarly for the demos `lvgl/demos` to `lvgl/src/demos`. Note that the `lv_examples` library is for LVGL v7 and you shouldn't install it for this version (since LVGL v8) as the examples and demos are now part of the main LVGL library. */ /*Change to your screen resolution*/ static const uint16_t screenWidth = 480; static const uint16_t screenHeight = 320; static lv_disp_draw_buf_t draw_buf; static lv_color_t buf[ screenWidth * screenHeight / 10 ]; TFT_eSPI tft = TFT_eSPI(screenWidth, screenHeight); /* TFT instance */ #if LV_USE_LOG != 0 /* Serial debugging */ void my_print(const char * buf) { Serial.printf(buf); Serial.flush(); } #endif /* Display flushing */ void my_disp_flush( lv_disp_drv_t *disp_drv, const lv_area_t *area, lv_color_t *color_p ) { uint32_t w = ( area->x2 - area->x1 + 1 ); uint32_t h = ( area->y2 - area->y1 + 1 ); tft.startWrite(); tft.setAddrWindow( area->x1, area->y1, w, h ); tft.pushColors( ( uint16_t * )&color_p->full, w * h, true ); tft.endWrite(); lv_disp_flush_ready( disp_drv ); } /*Read the touchpad*/ void my_touchpad_read( lv_indev_drv_t * indev_drv, lv_indev_data_t * data ) { uint16_t touchX, touchY; bool touched = tft.getTouch( &touchX, &touchY, 600 ); if( !touched ) { data->state = LV_INDEV_STATE_REL; } else { data->state = LV_INDEV_STATE_PR; /*Set the coordinates*/ data->point.x = touchX; data->point.y = touchY; Serial.print( "Data x " ); Serial.println( touchX ); Serial.print( "Data y " ); Serial.println( touchY ); } } void setup() { Serial.begin( 115200 ); /* prepare for possible serial debug */ String LVGL_Arduino = "Hello Arduino! "; LVGL_Arduino += String('V') + lv_version_major() + "." + lv_version_minor() + "." + lv_version_patch(); Serial.println( LVGL_Arduino ); Serial.println( "I am LVGL_Arduino" ); lv_init(); #if LV_USE_LOG != 0 lv_log_register_print_cb( my_print ); /* register print function for debugging */ #endif tft.begin(); /* TFT init */ tft.setRotation( 3 ); /* Landscape orientation, flipped */ /*Set the touchscreen calibration data, the actual data for your display can be acquired using the Generic -> Touch_calibrate example from the TFT_eSPI library*/ uint16_t calData[5] = { 275, 3620, 264, 3532, 1 }; tft.setTouch( calData ); lv_disp_draw_buf_init( &draw_buf, buf, NULL, screenWidth * screenHeight / 10 ); /*Initialize the display*/ static lv_disp_drv_t disp_drv; lv_disp_drv_init( &disp_drv ); /*Change the following line to your display resolution*/ disp_drv.hor_res = screenWidth; disp_drv.ver_res = screenHeight; disp_drv.flush_cb = my_disp_flush; disp_drv.draw_buf = &draw_buf; lv_disp_drv_register( &disp_drv ); /*Initialize the (dummy) input device driver*/ static lv_indev_drv_t indev_drv; lv_indev_drv_init( &indev_drv ); indev_drv.type = LV_INDEV_TYPE_POINTER; indev_drv.read_cb = my_touchpad_read; lv_indev_drv_register( &indev_drv ); /* Create simple label */ lv_obj_t *label = lv_label_create( lv_scr_act() ); lv_label_set_text( label, "Hello Ardino and LVGL!"); lv_obj_align( label, LV_ALIGN_CENTER, 0, 0 ); /* Try an example. See all the examples * online: https://docs.lvgl.io/master/examples.html * source codes: https://github.com/lvgl/lvgl/tree/e7f88efa5853128bf871dde335c0ca8da9eb7731/examples */ //lv_example_btn_1(); /*Or try out a demo. Don't forget to enable the demos in lv_conf.h. E.g. LV_USE_DEMOS_WIDGETS*/ //lv_demo_widgets(); // lv_demo_benchmark(); // lv_demo_keypad_encoder(); // lv_demo_music(); // lv_demo_printer(); // lv_demo_stress(); Serial.println( "Setup done" ); } void loop() { lv_timer_handler(); /* let the GUI do its work */ delay( 5 ); }