# Tick interface LVGL needs a system tick to know elapsed time for animations and other tasks. You need to call the `lv_tick_inc(tick_period)` function periodically and provide the call period in milliseconds. For example, `lv_tick_inc(1)` when calling every millisecond. `lv_tick_inc` should be called in a higher priority routine than `lv_task_handler()` (e.g. in an interrupt) to precisely know the elapsed milliseconds even if the execution of `lv_task_handler` takes more time. With FreeRTOS `lv_tick_inc` can be called in `vApplicationTickHook`. On Linux based operating systems (e.g. on Raspberry Pi) `lv_tick_inc` can be called in a thread like below: ```c void * tick_thread (void *args) { while(1) { usleep(5*1000); /*Sleep for 5 millisecond*/ lv_tick_inc(5); /*Tell LVGL that 5 milliseconds were elapsed*/ } } ``` ## API ```eval_rst .. doxygenfile:: lv_hal_tick.h :project: lvgl ```