# Events Events are triggered in LVGL when something happens which might be interesting to the user, e.g. when an object - is clicked - is scrolled - has its value changed - is redrawn, etc. ## Add events to the object The user can assign callback functions to an object to see its events. In practice, it looks like this: ```c lv_obj_t * btn = lv_btn_create(lv_scr_act()); lv_obj_add_event_cb(btn, my_event_cb, LV_EVENT_CLICKED, NULL); /*Assign an event callback*/ ... static void my_event_cb(lv_event_t * event) { printf("Clicked\n"); } ``` In the example `LV_EVENT_CLICKED` means that only the click event will call `my_event_cb`. See the [list of event codes](#event-codes) for all the options. `LV_EVENT_ALL` can be used to receive all events. The last parameter of `lv_obj_add_event_cb` is a pointer to any custom data that will be available in the event. It will be described later in more detail. More events can be added to an object, like this: ```c lv_obj_add_event_cb(obj, my_event_cb_1, LV_EVENT_CLICKED, NULL); lv_obj_add_event_cb(obj, my_event_cb_2, LV_EVENT_PRESSED, NULL); lv_obj_add_event_cb(obj, my_event_cb_3, LV_EVENT_ALL, NULL); /*No filtering, receive all events*/ ``` Even the same event callback can be used on an object with different `user_data`. For example: ```c lv_obj_add_event_cb(obj, increment_on_click, LV_EVENT_CLICKED, &num1); lv_obj_add_event_cb(obj, increment_on_click, LV_EVENT_CLICKED, &num2); ``` The events will be called in the order as they were added. Other objects can use the same *event callback*. ## Remove event(s) from an object Events can be removed from an object with the `lv_obj_remove_event_cb(obj, event_cb)` function or `lv_obj_remove_event_dsc(obj, event_dsc)`. `event_dsc` is a pointer returned by `lv_obj_add_event_cb`. ## Event codes The event codes can be grouped into these categories: - Input device events - Drawing events - Other events - Special events - Custom events All objects (such as Buttons/Labels/Sliders etc.) regardless their type receive the *Input device*, *Drawing* and *Other* events. However, the *Special events* are specific to a particular widget type. See the [widgets' documentation](/widgets/index) to learn when they are sent, *Custom events* are added by the user and are never sent by LVGL. The following event codes exist: ### Input device events - `LV_EVENT_PRESSED` An object has been pressed - `LV_EVENT_PRESSING` An object is being pressed (called continuously while pressing) - `LV_EVENT_PRESS_LOST` An object is still being pressed but slid cursor/finger off of the object - `LV_EVENT_SHORT_CLICKED` An object was pressed for a short period of time, then released. Not called if scrolled. - `LV_EVENT_LONG_PRESSED` An object has been pressed for at least the `long_press_time` specified in the input device driver. Not called if scrolled. - `LV_EVENT_LONG_PRESSED_REPEAT` Called after `long_press_time` in every `long_press_repeat_time` ms. Not called if scrolled. - `LV_EVENT_CLICKED` Called on release if an object did not scroll (regardless of long press) - `LV_EVENT_RELEASED` Called in every case when an object has been released - `LV_EVENT_SCROLL_BEGIN` Scrolling begins. The event parameter is `NULL` or an `lv_anim_t *` with a scroll animation descriptor that can be modified if required. - `LV_EVENT_SCROLL_END` Scrolling ends. - `LV_EVENT_SCROLL` An object was scrolled - `LV_EVENT_GESTURE` A gesture is detected. Get the gesture with `lv_indev_get_gesture_dir(lv_indev_get_act());` - `LV_EVENT_KEY` A key is sent to an object. Get the key with `lv_indev_get_key(lv_indev_get_act());` - `LV_EVENT_FOCUSED` An object is focused - `LV_EVENT_DEFOCUSED` An object is unfocused - `LV_EVENT_LEAVE` An object is unfocused but still selected - `LV_EVENT_HIT_TEST` Perform advanced hit-testing. Use `lv_hit_test_info_t * a = lv_event_get_hit_test_info(e)` and check if `a->point` can click the object or not. If not set `a->res = false` ### Drawing events - `LV_EVENT_COVER_CHECK` Check if an object fully covers an area. The event parameter is `lv_cover_check_info_t *`. - `LV_EVENT_REFR_EXT_DRAW_SIZE` Get the required extra draw area around an object (e.g. for a shadow). The event parameter is `lv_coord_t *` to store the size. Only overwrite it with a larger value. - `LV_EVENT_DRAW_MAIN_BEGIN` Starting the main drawing phase. - `LV_EVENT_DRAW_MAIN` Perform the main drawing - `LV_EVENT_DRAW_MAIN_END` Finishing the main drawing phase - `LV_EVENT_DRAW_POST_BEGIN` Starting the post draw phase (when all children are drawn) - `LV_EVENT_DRAW_POST` Perform the post draw phase (when all children are drawn) - `LV_EVENT_DRAW_POST_END` Finishing the post draw phase (when all children are drawn) - `LV_EVENT_DRAW_PART_BEGIN` Starting to draw a part. The event parameter is `lv_obj_draw_dsc_t *`. Learn more [here](/overview/drawing). - `LV_EVENT_DRAW_PART_END` Finishing to draw a part. The event parameter is `lv_obj_draw_dsc_t *`. Learn more [here](/overview/drawing). In `LV_EVENT_DRAW_...` events it's not allowed to adjust the widgets' properties. E.g. you can not call `lv_obj_set_width()`. In other words only `get` functions can be called. ### Other events - `LV_EVENT_DELETE` Object is being deleted - `LV_EVENT_CHILD_CHANGED` Child was removed/added - `LV_EVENT_CHILD_CREATED` Child was created, always bubbles up to all parents - `LV_EVENT_CHILD_DELETED` Child was deleted, always bubbles up to all parents - `LV_EVENT_SIZE_CHANGED` Object coordinates/size have changed - `LV_EVENT_STYLE_CHANGED` Object's style has changed - `LV_EVENT_BASE_DIR_CHANGED` The base dir has changed - `LV_EVENT_GET_SELF_SIZE` Get the internal size of a widget - `LV_EVENT_SCREEN_UNLOAD_START` A screen unload started, fired immediately when lv_scr_load/lv_scr_load_anim is called - `LV_EVENT_SCREEN_LOAD_START` A screen load started, fired when the screen change delay is expired - `LV_EVENT_SCREEN_LOADED` A screen was loaded, called when all animations are finished - `LV_EVENT_SCREEN_UNLOADED` A screen was unloaded, called when all animations are finished ### Special events - `LV_EVENT_VALUE_CHANGED` The object's value has changed (i.e. slider moved) - `LV_EVENT_INSERT` Text is being inserted into the object. The event data is `char *` being inserted. - `LV_EVENT_REFRESH` Notify the object to refresh something on it (for the user) - `LV_EVENT_READY` A process has finished - `LV_EVENT_CANCEL` A process has been canceled ### Custom events Any custom event codes can be registered by `uint32_t MY_EVENT_1 = lv_event_register_id();` They can be sent to any object with `lv_event_send(obj, MY_EVENT_1, &some_data)` ## Sending events To manually send events to an object, use `lv_event_send(obj, &some_data)`. For example, this can be used to manually close a message box by simulating a button press (although there are simpler ways to do this): ```c /*Simulate the press of the first button (indexes start from zero)*/ uint32_t btn_id = 0; lv_event_send(mbox, LV_EVENT_VALUE_CHANGED, &btn_id); ``` ### Refresh event `LV_EVENT_REFRESH` is a special event because it's designed to let the user notify an object to refresh itself. Some examples: - notify a label to refresh its text according to one or more variables (e.g. current time) - refresh a label when the language changes - enable a button if some conditions are met (e.g. the correct PIN is entered) - add/remove styles to/from an object if a limit is exceeded, etc ## Fields of lv_event_t `lv_event_t` is the only parameter passed to the event callback and it contains all data about the event. The following values can be gotten from it: - `lv_event_get_code(e)` get the event code - `lv_event_get_current_target(e)` get the object to which an event was sent. I.e. the object whose event handler is being called. - `lv_event_get_target(e)` get the object that originally triggered the event (different from `lv_event_get_target` if [event bubbling](#event-bubbling) is enabled) - `lv_event_get_user_data(e)` get the pointer passed as the last parameter of `lv_obj_add_event_cb`. - `lv_event_get_param(e)` get the parameter passed as the last parameter of `lv_event_send` ## Event bubbling If `lv_obj_add_flag(obj, LV_OBJ_FLAG_EVENT_BUBBLE)` is enabled all events will be sent to an object's parent too. If the parent also has `LV_OBJ_FLAG_EVENT_BUBBLE` enabled the event will be sent to its parent and so on. The *target* parameter of the event is always the current target object, not the original object. To get the original target call `lv_event_get_original_target(e)` in the event handler. ## Examples ```eval_rst .. include:: ../../examples/event/index.rst ```