# CMake LVGL supports integrating with [CMake](https://cmake.org/). It comes with preconfigured targets for: - [Espressif (ESP32)](https://docs.espressif.com/projects/esp-idf/en/v3.3/get-started-cmake/index.html) - [MicroPython](https://docs.micropython.org/en/v1.15/develop/cmodules.html) - [Zephyr](https://docs.zephyrproject.org/latest/guides/zephyr_cmake_package.html) On top of the preconfigured targets you can also use "plain" CMake to integrate LVGL into any custom C/C++ project. ### Prerequisites - CMake ( >= 3.12.4 ) - Compatible build tool e.g. - [Make](https://www.gnu.org/software/make/) - [Ninja](https://ninja-build.org/) ## Building LVGL with CMake There are many ways to include external CMake projects into your own. A modern one also used in this example is the CMake [FetchContent](https://cmake.org/cmake/help/latest/module/FetchContent.html) module. This module conveniently allows us to download dependencies directly at configure time from e.g. [GitHub](https://github.com/). Here is an example how we might include LVGL into our own project. ```cmake cmake_minimum_required(VERSION 3.14) include(FetchContent) project(MyProject LANGUAGES C CXX) # Build an executable called "MyFirmware" add_executable(MyFirmware src/main.c) # Specify path to own LVGL config header set(LV_CONF_PATH ${CMAKE_CURRENT_SOURCE_DIR}/src/lv_conf.h CACHE STRING "" FORCE) # Fetch LVGL from GitHub FetchContent_Declare(lvgl URL https://github.com/lvgl/lvgl.git) FetchContent_MakeAvailable(lvgl) # The target "MyFirmware" depends on LVGL target_link_libraries(MyFirmware PRIVATE lvgl::lvgl) ``` This configuration declares a dependency between the two targets **MyFirmware** and **lvgl**. Upon building the target **MyFirmware** this dependency will be resolved and **lvgl** will be built and linked with it. Since LVGL requires a config header called [lv_conf.h](https://github.com/lvgl/lvgl/blob/master/lv_conf_template.h) to be includable by its sources we also set the option `LV_CONF_PATH` to point to our own copy of it. ### Additional CMake options Besides `LV_CONF_PATH` there are two additional CMake options to specify include paths. `LV_LVGL_H_INCLUDE_SIMPLE` which specifies whether to `#include "lvgl.h"` absolut or relative | ON (default) | OFF | | ------------ | -------------- | | "lvgl.h" | "../../lvgl.h" | `LV_CONF_INCLUDE_SIMPLE` which specifies whether to `#include "lv_conf.h"` and `"lv_drv_conf.h"` absolut or relative | ON (default) | OFF | | --------------- | --------------------- | | "lv_conf.h" | "../../lv_conf.h" | | "lv_drv_conf.h" | "../../lv_drv_conf.h" | I do not recommend disabling those options unless your folder layout makes it absolutely necessary. ## Building LVGL examples with CMake LVGL [examples](https://docs.lvgl.io/master/examples.html) have their own CMake target. If you want to build the examples simply add them to your dependencies. ```cmake # The target "MyFirmware" depends on LVGL and examples target_link_libraries(MyFirmware PRIVATE lvgl::lvgl lvgl::examples) ``` ## Building LVGL drivers and demos with CMake Exactly the same goes for the [drivers](https://github.com/lvgl/lv_drivers) and the [demos](https://github.com/lvgl/lvgl/demos). ```cmake FetchContent_Declare(lv_drivers GIT_REPOSITORY https://github.com/lvgl/lv_drivers) FetchContent_MakeAvailable(lv_drivers) # The target "MyFirmware" depends on LVGL, drivers and demos target_link_libraries(MyFirmware PRIVATE lvgl::lvgl lvgl::drivers lvgl::examples) ``` # Build shared libraries with CMake By default, LVGL will be built as a static library (archive). CMake can instead be instructed to build LVGL as shared library (.so/.dll/etc.): ```cmake set(BUILD_SHARED_LIBS ON) ``` OR ``` $ cmake "-DBUILD_SHARED_LIBS=ON" . ```