# Colors The color module handles all color-related functions like changing color depth, creating colors from hex code, converting between color depths, mixing colors, etc. The type `lv_color_t` is used to store a color. Its fields are set according to `LV_COLOR_DEPTH` in `lv_conf.h`. (See below) You may set `LV_COLOR_16_SWAP` in `lv_conf.h` to swap bytes of *RGB565* colors. You may need this when sending 16-bit colors via a byte-oriented interface like SPI. As 16-bit numbers are stored in little-endian format (lower byte at the lower address), the interface will send the lower byte first. However, displays usually need the higher byte first. A mismatch in the byte order will result in highly distorted colors. ## Creating colors ### RGB Create colors from Red, Green and Blue channel values: ```c //All channels are 0-255 lv_color_t c = lv_color_make(red, green, blue); //From hex code 0x000000..0xFFFFFF interpreted as RED + GREEN + BLUE lv_color_t c = lv_color_hex(0x123456); //From 3 digits. Same as lv_color_hex(0x112233) lv_color_t c = lv_color_hex3(0x123); ``` ### HSV Create colors from Hue, Saturation and Value values: ```c //h = 0..359, s = 0..100, v = 0..100 lv_color_t c = lv_color_hsv_to_rgb(h, s, v); //All channels are 0-255 lv_color_hsv_t c_hsv = lv_color_rgb_to_hsv(r, g, b); //From lv_color_t variable lv_color_hsv_t c_hsv = lv_color_to_hsv(color); ``` ### Palette LVGL includes [Material Design's palette](https://vuetifyjs.com/en/styles/colors/#material-colors) of colors. In this system all named colors have a nominal main color as well as four darker and five lighter variants. The names of the colors are as follows: - `LV_PALETTE_RED` - `LV_PALETTE_PINK` - `LV_PALETTE_PURPLE` - `LV_PALETTE_DEEP_PURPLE` - `LV_PALETTE_INDIGO` - `LV_PALETTE_BLUE` - `LV_PALETTE_LIGHT_BLUE` - `LV_PALETTE_CYAN` - `LV_PALETTE_TEAL` - `LV_PALETTE_GREEN` - `LV_PALETTE_LIGHT_GREEN` - `LV_PALETTE_LIME` - `LV_PALETTE_YELLOW` - `LV_PALETTE_AMBER` - `LV_PALETTE_ORANGE` - `LV_PALETTE_DEEP_ORANGE` - `LV_PALETTE_BROWN` - `LV_PALETTE_BLUE_GREY` - `LV_PALETTE_GREY` To get the main color use `lv_color_t c = lv_palette_main(LV_PALETTE_...)`. For the lighter variants of a palette color use `lv_color_t c = lv_palette_lighten(LV_PALETTE_..., v)`. `v` can be 1..5. For the darker variants of a palette color use `lv_color_t c = lv_palette_darken(LV_PALETTE_..., v)`. `v` can be 1..4. ### Modify and mix colors The following functions can modify a color: ```c // Lighten a color. 0: no change, 255: white lv_color_t c = lv_color_lighten(c, lvl); // Darken a color. 0: no change, 255: black lv_color_t c = lv_color_darken(lv_color_t c, lv_opa_t lvl); // Lighten or darken a color. 0: black, 128: no change 255: white lv_color_t c = lv_color_change_lightness(lv_color_t c, lv_opa_t lvl); // Mix two colors with a given ratio 0: full c2, 255: full c1, 128: half c1 and half c2 lv_color_t c = lv_color_mix(c1, c2, ratio); ``` ### Built-in colors `lv_color_white()` and `lv_color_black()` return `0xFFFFFF` and `0x000000` respectively. ## Opacity To describe opacity the `lv_opa_t` type is created from `uint8_t`. Some special purpose defines are also introduced: - `LV_OPA_TRANSP` Value: 0, means no opacity making the color completely transparent - `LV_OPA_10` Value: 25, means the color covers only a little - `LV_OPA_20 ... OPA_80` follow logically - `LV_OPA_90` Value: 229, means the color near completely covers - `LV_OPA_COVER` Value: 255, means the color completely covers (full opacity) You can also use the `LV_OPA_*` defines in `lv_color_mix()` as a mixing *ratio*. ## Color types The following variable types are defined by the color module: - `lv_color1_t` Monochrome color. Also has R, G, B fields for compatibility but they are always the same value (1 byte) - `lv_color8_t` A structure to store R (3 bit),G (3 bit),B (2 bit) components for 8-bit colors (1 byte) - `lv_color16_t` A structure to store R (5 bit),G (6 bit),B (5 bit) components for 16-bit colors (2 byte) - `lv_color32_t` A structure to store R (8 bit),G (8 bit), B (8 bit) components for 24-bit colors (4 byte) - `lv_color_t` Equal to `lv_color1/8/16/24_t` depending on the configured color depth setting - `lv_color_int_t` `uint8_t`, `uint16_t` or `uint32_t` depending on the color depth setting. Used to build color arrays from plain numbers. - `lv_opa_t` A simple `uint8_t` type to describe opacity. The `lv_color_t`, `lv_color1_t`, `lv_color8_t`, `lv_color16_t` and `lv_color32_t` types have four fields: - `ch.red` red channel - `ch.green` green channel - `ch.blue` blue channel - `full*` red + green + blue as one number You can set the current color depth in *lv_conf.h*, by setting the `LV_COLOR_DEPTH` define to 1 (monochrome), 8, 16 or 32. ### Convert color You can convert a color from the current color depth to another. The converter functions return with a number, so you have to use the `full` field to map a converted color back into a structure: ```c lv_color_t c; c.red = 0x38; c.green = 0x70; c.blue = 0xCC; lv_color1_t c1; c1.full = lv_color_to1(c); /*Return 1 for light colors, 0 for dark colors*/ lv_color8_t c8; c8.full = lv_color_to8(c); /*Give a 8 bit number with the converted color*/ lv_color16_t c16; c16.full = lv_color_to16(c); /*Give a 16 bit number with the converted color*/ lv_color32_t c24; c32.full = lv_color_to32(c); /*Give a 32 bit number with the converted color*/ ``` ## API ```eval_rst .. doxygenfile:: lv_color.h :project: lvgl ```