#include "../../lv_examples.h" #if LV_USE_TILEVIEW && LV_BUILD_EXAMPLES /** * Create a 2x2 tile view and allow scrolling only in an "L" shape. * Demonstrate scroll chaining with a long list that * scrolls the tile view when it can't be scrolled further. */ void lv_example_tileview_1(void) { lv_obj_t * tv = lv_tileview_create(lv_scr_act()); /*Tile1: just a label*/ lv_obj_t * tile1 = lv_tileview_add_tile(tv, 0, 0, LV_DIR_BOTTOM); lv_obj_t * label = lv_label_create(tile1); lv_label_set_text(label, "Scroll down"); lv_obj_center(label); /*Tile2: a button*/ lv_obj_t * tile2 = lv_tileview_add_tile(tv, 0, 1, LV_DIR_TOP | LV_DIR_RIGHT); lv_obj_t * btn = lv_btn_create(tile2); label = lv_label_create(btn); lv_label_set_text(label, "Scroll up or right"); lv_obj_set_size(btn, LV_SIZE_CONTENT, LV_SIZE_CONTENT); lv_obj_center(btn); /*Tile3: a list*/ lv_obj_t * tile3 = lv_tileview_add_tile(tv, 1, 1, LV_DIR_LEFT); lv_obj_t * list = lv_list_create(tile3); lv_obj_set_size(list, LV_PCT(100), LV_PCT(100)); lv_list_add_btn(list, NULL, "One"); lv_list_add_btn(list, NULL, "Two"); lv_list_add_btn(list, NULL, "Three"); lv_list_add_btn(list, NULL, "Four"); lv_list_add_btn(list, NULL, "Five"); lv_list_add_btn(list, NULL, "Six"); lv_list_add_btn(list, NULL, "Seven"); lv_list_add_btn(list, NULL, "Eight"); lv_list_add_btn(list, NULL, "Nine"); lv_list_add_btn(list, NULL, "Ten"); } #endif