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279 lines
10 KiB
JavaScript
279 lines
10 KiB
JavaScript
/*
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* Copyright 2014 XWiki SAS
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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define([
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'/common/messages.js',
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'/bower_components/reconnectingWebsocket/reconnecting-websocket.js',
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'/common/crypto.js',
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'/_socket/toolbar.js',
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'/_socket/text-patcher.js',
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'/common/chainpad.js',
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'/bower_components/jquery/dist/jquery.min.js',
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], function (Messages,/*FIXME*/ ReconnectingWebSocket, Crypto, Toolbar, TextPatcher) {
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var $ = window.jQuery;
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var ChainPad = window.ChainPad;
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var PARANOIA = true;
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var module = { exports: {} };
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/**
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* If an error is encountered but it is recoverable, do not immediately fail
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* but if it keeps firing errors over and over, do fail.
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*/
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var MAX_RECOVERABLE_ERRORS = 15;
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var recoverableErrors = 0;
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/** Maximum number of milliseconds of lag before we fail the connection. */
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var MAX_LAG_BEFORE_DISCONNECT = 20000;
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var debug = function (x) { console.log(x); };
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var warn = function (x) { console.error(x); };
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var verbose = function (x) { /*console.log(x);*/ };
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var error = function (x) {
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console.error(x);
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recoverableErrors++;
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if (recoverableErrors >= MAX_RECOVERABLE_ERRORS) {
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window.alert("FAIL");
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}
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};
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/* websocket stuff */
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var isSocketDisconnected = function (socket, realtime) {
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var sock = socket._socket;
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return sock.readyState === sock.CLOSING
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|| sock.readyState === sock.CLOSED
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|| (realtime.getLag().waiting && realtime.getLag().lag > MAX_LAG_BEFORE_DISCONNECT);
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};
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// this differs from other functions with similar names in that
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// you are expected to pass a socket into it.
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var checkSocket = function (socket) {
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if (isSocketDisconnected(socket, socket.realtime) &&
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!socket.intentionallyClosing) {
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return true;
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} else {
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return false;
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}
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};
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// TODO before removing websocket implementation
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// bind abort to onLeaving
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var abort = function (socket, realtime) {
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realtime.abort();
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try { socket._socket.close(); } catch (e) { warn(e); }
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};
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var handleError = function (socket, realtime, err, docHTML, allMessages) {
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// var internalError = createDebugInfo(err, realtime, docHTML, allMessages);
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abort(socket, realtime);
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};
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var makeWebsocket = function (url) {
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var socket = new ReconnectingWebSocket(url);
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/* create a set of handlers to use instead of the native socket handler
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these handlers will iterate over all of the functions pushed to the
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arrays bearing their name.
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The first such function to return `false` will prevent subsequent
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functions from being executed. */
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var out = {
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onOpen: [], // takes care of launching the post-open logic
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onClose: [], // takes care of cleanup
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onError: [], // in case of error, socket will close, and fire this
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onMessage: [], // used for the bulk of our logic
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send: function (msg) { socket.send(msg); },
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close: function () { socket.close(); },
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_socket: socket
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};
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var mkHandler = function (name) {
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return function (evt) {
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for (var i = 0; i < out[name].length; i++) {
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if (out[name][i](evt) === false) {
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console.log(name +"Handler");
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return;
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}
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}
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};
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};
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// bind your new handlers to the important listeners on the socket
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socket.onopen = mkHandler('onOpen');
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socket.onclose = mkHandler('onClose');
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socket.onerror = mkHandler('onError');
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socket.onmessage = mkHandler('onMessage');
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return out;
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};
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/* end websocket stuff */
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var start = module.exports.start = function (config) {
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//var textarea = config.textarea;
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var websocketUrl = config.websocketURL;
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var userName = config.userName;
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var channel = config.channel;
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var cryptKey = config.cryptKey;
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var passwd = 'y';
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var doc = config.doc || null;
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// wrap up the reconnecting websocket with our additional stack logic
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var socket = makeWebsocket(websocketUrl);
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var allMessages = window.chainpad_allMessages = [];
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var isErrorState = false;
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var initializing = true;
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var recoverableErrorCount = 0;
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var toReturn = { socket: socket };
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socket.onOpen.push(function (evt) {
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var realtime = toReturn.realtime = socket.realtime =
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// everybody has a username, and we assume they don't collide
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// usernames are used to determine whether a message is remote
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// or local in origin. This could mess with expected behaviour
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// if someone spoofed.
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ChainPad.create(userName,
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passwd, // password, to be deprecated (maybe)
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channel, // the channel we're to connect to
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// initialState argument. (optional)
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config.initialState || '',
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// transform function (optional), which handles conflicts
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{ transformFunction: config.transformFunction });
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var onEvent = toReturn.onEvent = function (newText) {
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if (isErrorState || initializing) { return; }
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// assert things here...
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if (realtime.getUserDoc() !== newText) {
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// this is a problem
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warn("realtime.getUserDoc() !== newText");
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}
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//try{throw new Error();}catch(e){console.log(e.stack);}
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};
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// pass your shiny new realtime into initialization functions
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if (config.onInit) {
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// extend as you wish
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config.onInit({
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realtime: realtime
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});
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}
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/* UI hints on userList changes are handled within the toolbar
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so we don't actually need to do anything here except confirm
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whether we've successfully joined the session, and call our
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'onReady' function */
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realtime.onUserListChange(function (userList) {
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if (!initializing || userList.indexOf(userName) === -1) {
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return;
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}
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// if we spot ourselves being added to the document, we'll switch
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// 'initializing' off because it means we're fully synced.
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initializing = false;
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// execute an onReady callback if one was supplied
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// pass an object so we can extend this later
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if (config.onReady) {
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// extend as you wish
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config.onReady({
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userList: userList,
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realtime: realtime
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});
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}
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});
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// when a message is ready to send
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// Don't confuse this onMessage with socket.onMessage
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realtime.onMessage(function (message) {
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if (isErrorState) { return; }
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message = Crypto.encrypt(message, cryptKey);
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try {
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socket.send(message);
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} catch (e) {
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warn(e);
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}
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});
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realtime.onPatch(function () {
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if (config.onRemote) {
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config.onRemote({
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realtime: realtime
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//realtime.getUserDoc()
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});
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}
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});
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// when you receive a message...
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socket.onMessage.push(function (evt) {
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verbose(evt.data);
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if (isErrorState) { return; }
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var message = Crypto.decrypt(evt.data, cryptKey);
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verbose(message);
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allMessages.push(message);
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if (!initializing) {
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if (toReturn.onLocal) {
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toReturn.onLocal();
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}
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}
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realtime.message(message);
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});
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// actual socket bindings
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socket.onmessage = function (evt) {
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for (var i = 0; i < socket.onMessage.length; i++) {
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if (socket.onMessage[i](evt) === false) { return; }
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}
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};
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socket.onclose = function (evt) {
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for (var i = 0; i < socket.onMessage.length; i++) {
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if (socket.onClose[i](evt) === false) { return; }
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}
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};
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socket.onerror = warn;
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var socketChecker = setInterval(function () {
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if (checkSocket(socket)) {
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warn("Socket disconnected!");
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recoverableErrorCount += 1;
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if (recoverableErrorCount >= MAX_RECOVERABLE_ERRORS) {
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warn("Giving up!");
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abort(socket, realtime);
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if (config.onAbort) {
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config.onAbort({
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socket: socket
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});
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}
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if (socketChecker) { clearInterval(socketChecker); }
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}
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} // it's working as expected, continue
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}, 200);
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toReturn.patchText = TextPatcher.create({
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realtime: realtime
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});
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realtime.start();
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debug('started');
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});
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return toReturn;
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};
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return module.exports;
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});
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