define([ '/common/common-messaging.js', ], function (Messaging) { var getRandomTimeout = function (ctx) { var lag = ctx.store.realtime.getLag().lag || 0; return (Math.max(0, lag) + 300) * 20 * (0.5 + Math.random()); }; var handlers = {}; var removeHandlers = {}; // Store the friend request displayed to avoid duplicates var friendRequest = {}; handlers['FRIEND_REQUEST'] = function (ctx, box, data, cb) { // Check if the request is valid (send by the correct user) if (data.msg.author !== data.msg.content.curvePublic) { return void cb(true); } // Don't show duplicate friend request: if we already have a friend request // in memory from the same user, dismiss the new one if (friendRequest[data.msg.author]) { return void cb(true); } friendRequest[data.msg.author] = true; // If the user is already in our friend list, automatically accept the request if (Messaging.getFriend(ctx.store.proxy, data.msg.author) || ctx.store.proxy.friends_pending[data.msg.author]) { Messaging.acceptFriendRequest(ctx.store, data.msg.content, function (obj) { if (obj && obj.error) { return void cb(); } cb(true); }); return; } cb(); }; removeHandlers['FRIEND_REQUEST'] = function (ctx, box, data) { if (friendRequest[data.content.curvePublic]) { delete friendRequest[data.content.curvePublic]; } }; var friendRequestDeclined = {}; handlers['DECLINE_FRIEND_REQUEST'] = function (ctx, box, data, cb) { setTimeout(function () { // Our friend request was declined. if (!ctx.store.proxy.friends_pending[data.msg.author]) { return; } // Remove the pending message and display the "declined" state in the UI delete ctx.store.proxy.friends_pending[data.msg.author]; ctx.updateMetadata(); if (friendRequestDeclined[data.msg.author]) { return; } box.sendMessage({ type: 'FRIEND_REQUEST_DECLINED', content: { user: data.msg.author, name: data.msg.content.displayName } }, function () { if (friendRequestDeclined[data.msg.author]) { // TODO remove our message because another one was sent first? } friendRequestDeclined[data.msg.author] = true; }); }, getRandomTimeout(ctx)); cb(true); }; handlers['FRIEND_REQUEST_DECLINED'] = function (ctx, box, data, cb) { ctx.updateMetadata(); if (friendRequestDeclined[data.msg.content.user]) { return void cb(true); } friendRequestDeclined[data.msg.content.user] = true; cb(); }; removeHandlers['FRIEND_REQUEST_DECLINED'] = function (ctx, box, data) { if (friendRequestDeclined[data.content.user]) { delete friendRequestDeclined[data.content.user]; } }; var friendRequestAccepted = {}; handlers['ACCEPT_FRIEND_REQUEST'] = function (ctx, box, data, cb) { // Our friend request was accepted. setTimeout(function () { // Make sure we really sent it if (!ctx.store.proxy.friends_pending[data.msg.author]) { return; } // And add the friend Messaging.addToFriendList({ proxy: ctx.store.proxy, realtime: ctx.store.realtime, pinPads: ctx.pinPads }, data.msg.content, function (err) { if (err) { console.error(err); } delete ctx.store.proxy.friends_pending[data.msg.author]; if (ctx.store.messenger) { ctx.store.messenger.onFriendAdded(data.msg.content); } ctx.updateMetadata(); // If you have a profile page open, update it if (ctx.store.modules['profile']) { ctx.store.modules['profile'].update(); } if (friendRequestAccepted[data.msg.author]) { return; } // Display the "accepted" state in the UI box.sendMessage({ type: 'FRIEND_REQUEST_ACCEPTED', content: { user: data.msg.author, name: data.msg.content.displayName } }, function () { if (friendRequestAccepted[data.msg.author]) { // TODO remove our message because another one was sent first? } friendRequestAccepted[data.msg.author] = true; }); }); }, getRandomTimeout(ctx)); cb(true); }; handlers['FRIEND_REQUEST_ACCEPTED'] = function (ctx, box, data, cb) { ctx.updateMetadata(); if (friendRequestAccepted[data.msg.content.user]) { return void cb(true); } friendRequestAccepted[data.msg.content.user] = true; cb(); }; removeHandlers['FRIEND_REQUEST_ACCEPTED'] = function (ctx, box, data) { if (friendRequestAccepted[data.content.user]) { delete friendRequestAccepted[data.content.user]; } }; handlers['UNFRIEND'] = function (ctx, box, data, cb) { var curve = data.msg.content.curvePublic; var friend = Messaging.getFriend(ctx.store.proxy, curve); if (!friend) { return void cb(true); } delete ctx.store.proxy.friends[curve]; if (ctx.store.messenger) { ctx.store.messenger.onFriendRemoved(curve, friend.channel); } ctx.updateMetadata(); cb(true); }; return { add: function (ctx, box, data, cb) { if (!data.msg) { return void cb(true); } var type = data.msg.type; if (handlers[type]) { try { handlers[type](ctx, box, data, cb); } catch (e) { console.error(e); cb(); } } else { cb(); } }, remove: function (ctx, box, data, h) { // We sometimes try to delete non-existant data (with "delete box.content[h]") // In this case, we don't have the data in memory so we don't need to call // any "remove" handler if (!data) { return; } var type = data.type; if (removeHandlers[type]) { try { removeHandlers[type](ctx, box, data, h); } catch (e) { console.error(e); } } } }; });