delete duplicated file

pull/1/head
ansuz 9 years ago
parent cce50390a0
commit bbdc9da853

@ -1,207 +0,0 @@
/*
* Copyright 2014 XWiki SAS
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
define([
'/common/messages.js',
'/bower_components/reconnectingWebsocket/reconnecting-websocket.js',
'/common/crypto.js',
'/common/chainpad.js',
'/bower_components/jquery/dist/jquery.min.js',
], function (Messages, ReconnectingWebSocket, Crypto) {
var $ = window.jQuery;
var ChainPad = window.ChainPad;
var PARANOIA = true;
var module = { exports: {} };
/**
* If an error is encountered but it is recoverable, do not immediately fail
* but if it keeps firing errors over and over, do fail.
*/
var MAX_RECOVERABLE_ERRORS = 15;
/** Maximum number of milliseconds of lag before we fail the connection. */
var MAX_LAG_BEFORE_DISCONNECT = 20000;
var warn = function (x) { console.error(x); };
/* websocket stuff */
var isSocketDisconnected = function (socket, realtime) {
var sock = socket._socket;
return sock.readyState === sock.CLOSING
|| sock.readyState === sock.CLOSED
|| (realtime.getLag().waiting && realtime.getLag().lag > MAX_LAG_BEFORE_DISCONNECT);
};
// this differs from other functions with similar names in that
// you are expected to pass a socket into it.
var checkSocket = function (socket) {
if (isSocketDisconnected(socket, socket.realtime) &&
!socket.intentionallyClosing) {
return true;
} else {
return false;
}
};
// TODO before removing websocket implementation
// bind abort to onLeaving
var abort = function (socket, realtime) {
realtime.abort();
try { socket._socket.close(); } catch (e) { warn(e); }
};
var makeWebsocket = function (url) {
var socket = new ReconnectingWebSocket(url);
var out = {
onOpen: [],
onClose: [],
onError: [],
onMessage: [],
send: function (msg) { socket.send(msg); },
close: function () { socket.close(); },
_socket: socket
};
var mkHandler = function (name) {
return function (evt) {
for (var i = 0; i < out[name].length; i++) {
if (out[name][i](evt) === false) {
console.log(name +"Handler");
return;
}
}
};
};
socket.onopen = mkHandler('onOpen');
socket.onclose = mkHandler('onClose');
socket.onerror = mkHandler('onError');
socket.onmessage = mkHandler('onMessage');
return out;
};
/* end websocket stuff */
var start = module.exports.start = function (config) {
var websocketUrl = config.websocketURL;
var userName = config.userName;
var channel = config.channel;
var cryptKey = config.cryptKey;
var passwd = 'y';
var toReturn = {};
var socket = makeWebsocket(websocketUrl);
var allMessages = [];
var isErrorState = false;
var initializing = true;
var recoverableErrorCount = 0;
socket.onOpen.push(function (evt) {
var realtime = socket.realtime = ChainPad.create(userName,
passwd,
channel,
config.initialState || '',
{
transformFunction: config.transformFunction
});
if (config.onInit) {
// extend as you wish
config.onInit({
realtime: realtime
});
}
realtime.onUserListChange(function (userList) {
if (!initializing || userList.indexOf(userName) === -1) {
return;
}
// if we spot ourselves being added to the document, we'll switch
// 'initializing' off because it means we're fully synced.
initializing = false;
// execute an onReady callback if one was supplied
// pass an object so we can extend this later
if (config.onReady) {
// extend as you wish
config.onReady({
userList: userList,
realtime: realtime
});
}
});
// when you receive a message...
socket.onMessage.push(function (evt) {
if (isErrorState) { return; }
var message = Crypto.decrypt(evt.data, cryptKey);
allMessages.push(message);
// super important step that avoids us having
// the 'backspace bug'
if (config.onLocal) {
config.onLocal();
}
realtime.message(message);
});
// when you receive a patch
realtime.onPatch(function () {
if (config.onRemote) {
config.onRemote({
realtime: realtime
});
}
});
// when a message is ready to send
realtime.onMessage(function (message) {
if (isErrorState) { return; }
message = Crypto.encrypt(message, cryptKey);
try {
socket.send(message);
} catch (e) {
warn(e);
}
});
var socketChecker = setInterval(function () {
if (checkSocket(socket)) {
warn("Socket disconnected!");
recoverableErrorCount += 1;
if (recoverableErrorCount >= MAX_RECOVERABLE_ERRORS) {
warn("Giving up!");
abort(socket, realtime);
if (config.onAbort) {
config.onAbort({
realtime: realtime
});
}
if (socketChecker) { clearInterval(socketChecker); }
}
}
},200);
realtime.start();
});
return toReturn;
};
return module.exports;
});
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