prototype a vdom-based markdown editor
avoid unnecessary redraws. discover a bug, apparently vdom replaces all child elements after an element which was modified. As such, changing b in [a, b, c, d] causes b, c, and d to be redrawn. This is undesirable.pull/1/head
parent
d14e42fedd
commit
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<!DOCTYPE html>
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<html>
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<head>
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<meta content="text/html; charset=utf-8" http-equiv="content-type"/>
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<script data-main="main" src="/bower_components/requirejs/require.js"></script>
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<style>
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*{
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padding: 0px;
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margin: 0px;
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}
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.half {
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position: fixed;
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box-sizing: border-box;
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border: 1px solid blue;
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width: 50vw;
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height: 100vh;
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font-size: 15px;
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background-color: #222;
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color: #CCC;
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top: 0px;
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}
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textarea{
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left: 0px;
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}
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#target {
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right: 0px;
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overflow: scroll;
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}
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</style>
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</head>
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<body>
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<textarea class="half"></textarea>
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<div id="target" class="half">
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<div id="inner"></div>
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</div>
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</body>
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</html>
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@ -0,0 +1,84 @@
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define([
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'/api/config?cb=' + Math.random().toString(16).substring(2),
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'/common/realtime-input.js',
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'/common/messages.js',
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'/common/crypto.js',
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'/common/marked.js',
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'/common/convert.js',
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'/bower_components/jquery/dist/jquery.min.js',
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'/customize/pad.js'
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], function (Config, Realtime, Messages, Crypto, Marked, Convert) {
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var $ = jQuery;
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var Vdom = Convert.core.vdom,
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Hyperjson = Convert.core.hyperjson,
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Hyperscript = Convert.core.hyperscript;
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$(window).on('hashchange', function() {
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window.location.reload();
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});
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if (window.location.href.indexOf('#') === -1) {
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window.location.href = window.location.href + '#' + Crypto.genKey();
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return;
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}
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var key = Crypto.parseKey(window.location.hash.substring(1));
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var $textarea = $('textarea'),
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$target = $('#target');
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/*
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var draw = function (content) {
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// draw stuff
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$target.html(Marked(content));
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}; */
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window.draw = (function () {
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var target = $target[0],
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inner = $target.find('#inner')[0];
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if (!target) { throw new Error(); }
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var Previous = Convert.dom.to.vdom(inner);
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return function (md) {
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var rendered = Marked(md);
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// make a dom
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var R = $('<div id="inner">'+rendered+'</div>')[0];
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var New = Convert.dom.to.vdom(R);
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var patches = Vdom.diff(Previous, New);
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Vdom.patch(inner, patches);
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Previous = New;
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};
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}());
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var redrawTimeout;
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var rts = $textarea.toArray().map(function (e, i) {
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var rt = Realtime.start(e, // window
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Config.websocketURL, // websocketUrl
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Crypto.rand64(8), // userName
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key.channel, // channel
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key.cryptKey,
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null,
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function (){
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redrawTimeout && clearTimeout(redrawTimeout);
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setTimeout(function () {
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draw($textarea.val());
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}, 500);
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}); // cryptKey
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return rt;
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})[0];
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//rts.onEvent
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window.rts = rts;
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$textarea.on('change keyup keydown', function () {
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//console.log("pewpew");
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draw($textarea.val());
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});
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});
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@ -0,0 +1,281 @@
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/*
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* Copyright 2014 XWiki SAS
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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define([
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'/common/messages.js',
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'/bower_components/reconnectingWebsocket/reconnecting-websocket.js',
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'/common/crypto.js',
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'/common/toolbar.js',
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'/common/sharejs_textarea.js',
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'/common/chainpad.js',
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'/bower_components/jquery/dist/jquery.min.js',
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], function (Messages, ReconnectingWebSocket, Crypto, Toolbar, sharejs) {
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var $ = window.jQuery;
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var ChainPad = window.ChainPad;
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var PARANOIA = true;
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var module = { exports: {} };
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/**
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* If an error is encountered but it is recoverable, do not immediately fail
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* but if it keeps firing errors over and over, do fail.
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*/
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var MAX_RECOVERABLE_ERRORS = 15;
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/** Maximum number of milliseconds of lag before we fail the connection. */
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var MAX_LAG_BEFORE_DISCONNECT = 20000;
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var debug = function (x) { console.log(x); },
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warn = function (x) { console.error(x); },
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verbose = function (x) { /*console.log(x);*/ };
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// ------------------ Trapping Keyboard Events ---------------------- //
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var bindEvents = function (element, events, callback, unbind) {
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for (var i = 0; i < events.length; i++) {
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var e = events[i];
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if (element.addEventListener) {
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if (unbind) {
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element.removeEventListener(e, callback, false);
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} else {
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element.addEventListener(e, callback, false);
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}
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} else {
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if (unbind) {
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element.detachEvent('on' + e, callback);
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} else {
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element.attachEvent('on' + e, callback);
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}
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}
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}
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};
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var bindAllEvents = function (textarea, docBody, onEvent, unbind)
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{
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// FIXME why docBody?
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docBody && bindEvents(docBody,
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['textInput', 'keydown', 'keyup', 'select', 'cut', 'paste'],
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onEvent,
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unbind);
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bindEvents(textarea,
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['mousedown','mouseup','click','change'],
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onEvent,
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unbind);
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};
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var isSocketDisconnected = function (socket, realtime) {
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var sock = socket._socket;
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return sock.readyState === sock.CLOSING
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|| sock.readyState === sock.CLOSED
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|| (realtime.getLag().waiting && realtime.getLag().lag > MAX_LAG_BEFORE_DISCONNECT);
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};
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// this differs from other functions with similar names in that
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// you are expected to pass a socket into it.
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var checkSocket = function (socket) {
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if (isSocketDisconnected(socket, socket.realtime) &&
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!socket.intentionallyClosing) {
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return true;
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} else {
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return false;
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}
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};
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var abort = function (socket, realtime) {
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realtime.abort();
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try { socket._socket.close(); } catch (e) { warn(e); }
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};
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var handleError = function (socket, realtime, err, docHTML, allMessages) {
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// var internalError = createDebugInfo(err, realtime, docHTML, allMessages);
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abort(socket, realtime);
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};
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var makeWebsocket = function (url) {
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var socket = new ReconnectingWebSocket(url);
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var out = {
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onOpen: [],
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onClose: [],
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onError: [],
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onMessage: [],
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send: function (msg) { socket.send(msg); },
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close: function () { socket.close(); },
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_socket: socket
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};
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var mkHandler = function (name) {
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return function (evt) {
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for (var i = 0; i < out[name].length; i++) {
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if (out[name][i](evt) === false) {
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console.log(name +"Handler");
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return;
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}
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}
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};
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};
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socket.onopen = mkHandler('onOpen');
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socket.onclose = mkHandler('onClose');
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socket.onerror = mkHandler('onError');
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socket.onmessage = mkHandler('onMessage');
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return out;
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};
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var start = module.exports.start =
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function (textarea, websocketUrl, userName, channel, cryptKey, doc, onRemote)
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{
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var passwd = 'y';
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console.log({
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textarea: textarea,
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websocketUrl: websocketUrl,
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userName: userName,
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channel: channel,
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cryptKey: cryptKey
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});
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var socket = makeWebsocket(websocketUrl);
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// define this in case it gets called before the rest of our stuff is ready.
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var onEvent = function () { };
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var allMessages = [];
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var isErrorState = false;
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var initializing = true;
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var recoverableErrorCount = 0;
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var $textarea = $(textarea);
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var bump = function () {};
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socket.onOpen.push(function (evt) {
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if (!initializing) {
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console.log("Starting");
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socket.realtime.start();
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return;
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}
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var realtime = socket.realtime = ChainPad.create(userName,
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passwd,
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channel,
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$(textarea).val());
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onEvent = function () {
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if (isErrorState || initializing) { return; }
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/* var currentDoc = $textarea.val();
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if (currentDoc !== realtime.getUserDoc()) { warn("currentDoc !== realtime.getUserDoc()"); } */
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};
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realtime.onUserListChange(function (userList) {
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if (!initializing || userList.indexOf(userName) === -1) { return; }
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// if we spot ourselves being added to the document, we'll switch
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// 'initializing' off because it means we're fully synced.
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// we should only see this happen once
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initializing = false;
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debug("Userlist: ["+userList.join(",")+"]");
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});
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var whoami = new RegExp(userName.replace(/./, function (c) {
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return '\\' +c;
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}));
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// when you receive a message...
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socket.onMessage.push(function (evt) {
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verbose(evt.data);
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if (isErrorState) { return; }
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//console.log(evt);
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var message = Crypto.decrypt(evt.data, cryptKey);
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verbose(message);
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allMessages.push(message);
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if (!initializing) {
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if (PARANOIA) {
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onEvent();
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}
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}
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realtime.message(message);
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if (/\[5,/.test(message)) { verbose("pong"); }
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if (/\[2,/.test(message)) {
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verbose("Got a patch");
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if (whoami.test(message)) {
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verbose("Received own message");
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} else {
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onRemote && onRemote(realtime.getAuthDoc());
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}
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}
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});
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// when a message is ready to send
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realtime.onMessage(function (message) {
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if (isErrorState) { return; }
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message = Crypto.encrypt(message, cryptKey);
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try {
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socket.send(message);
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} catch (e) {
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warn(e);
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}
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});
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// actual socket bindings
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socket.onmessage = function (evt) {
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for (var i = 0; i < socket.onMessage.length; i++) {
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if (socket.onMessage[i](evt) === false) { return; }
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}
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};
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socket.onclose = function (evt) {
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for (var i = 0; i < socket.onMessage.length; i++) {
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if (socket.onClose[i](evt) === false) { return; }
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}
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};
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socket.onerror = warn;
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debug('started');
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var socketChecker = setInterval(function () {
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if (checkSocket(socket)) {
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warn("Socket disconnected!");
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$textarea.attr('disabled', true);
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recoverableErrorCount += 1;
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if (recoverableErrorCount >= MAX_RECOVERABLE_ERRORS) {
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warn("Giving up!");
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abort(socket, realtime);
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socketChecker && clearInterval(socketChecker);
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}
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} else {
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$textarea.attr('disabled', false);
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}
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},200);
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bindAllEvents(textarea, doc, onEvent, false)
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// attach textarea?
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sharejs.attach(textarea, realtime);
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realtime.start();
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// this has three names :|
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bump = realtime.bumpSharejs;
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});
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return {
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onEvent: function () {
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onEvent();
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},
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bumpSharejs: function () { bump(); }
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};
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};
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return module.exports;
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});
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Loading…
Reference in New Issue