Merge branch 'worker-queue' into staging

pull/1/head
ansuz 5 years ago
commit 9ed82640bf

@ -124,16 +124,56 @@ Workers.initializeIndexWorkers = function (Env, config, _cb) {
return response.expected(id)? guid(): id;
};
var workerIndex = 0;
var sendCommand = function (msg, _cb) {
var cb = Util.once(Util.mkAsync(_cb));
const MAX_JOBS = 32;
var workerOffset = -1;
var getAvailableWorkerIndex = function () {
var L = workers.length;
if (L === 0) {
console.log("no workers available"); // XXX
return -1;
}
workerIndex = (workerIndex + 1) % workers.length;
if (!isWorker(workers[workerIndex])) {
return void cb("NO_WORKERS");
// cycle through the workers once
// start from a different offset each time
// return -1 if none are available
workerOffset = (workerOffset + 1) % L;
var temp;
for (let i = 0; i < L; i++) {
temp = (workerOffset + i) % L;
/* I'd like for this condition to be more efficient
(`Object.keys` is sub-optimal) but I found some bugs in my initial
implementation stemming from a task counter variable going out-of-sync
with reality when a worker crashed and its tasks were re-assigned to
its substitute. I'm sure it can be done correctly and efficiently,
but this is a relatively easy way to make sure it's always up to date.
We'll see how it performs in practice before optimizing.
*/
if (workers[temp] && Object.keys(workers[temp]).length < MAX_JOBS) {
return temp;
}
}
return -1;
};
var queue = [];
var state = workers[workerIndex];
var sendCommand = function (msg, _cb) {
var index = getAvailableWorkerIndex();
var state = workers[index];
// if there is no worker available:
if (!isWorker(state)) {
// queue the message for when one becomes available
queue.push({
msg: msg,
cb: _cb,
});
return;
}
var cb = Util.once(Util.mkAsync(_cb));
const txid = guid();
msg.txid = txid;
@ -141,14 +181,42 @@ Workers.initializeIndexWorkers = function (Env, config, _cb) {
// track which worker is doing which jobs
state.tasks[txid] = msg;
response.expect(txid, function (err, value) {
// clean up when you get a response
delete state[txid];
cb(err, value);
}, 60000);
response.expect(txid, cb, 60000);
state.worker.send(msg);
};
var handleResponse = function (state, res) {
if (!res) { return; }
// handle log messages before checking if it was addressed to your PID
// it might still be useful to know what happened inside an orphaned worker
if (res.log) {
return void handleLog(res.log, res.label, res.info);
}
// but don't bother handling things addressed to other processes
// since it's basically guaranteed not to work
if (res.pid !== PID) {
return void Log.error("WRONG_PID", res);
}
if (!res.txid) { return; }
response.handle(res.txid, [res.error, res.value]);
delete state.tasks[res.txid];
if (!queue.length) { return; }
var nextMsg = queue.shift();
/* `nextMsg` was at the top of the queue.
We know that a job just finished and all of this code
is synchronous, so calling `sendCommand` should take the worker
which was just freed up. This is somewhat fragile though, so
be careful if you want to modify this block. The risk is that
we take something that was at the top of the queue and push it
to the back because the following msg took its place. OR, in an
even worse scenario, we cycle through the queue but don't run anything.
*/
sendCommand(nextMsg.msg, nextMsg.cb);
};
const initWorker = function (worker, cb) {
const txid = guid();
@ -170,19 +238,7 @@ Workers.initializeIndexWorkers = function (Env, config, _cb) {
});
worker.on('message', function (res) {
if (!res) { return; }
// handle log messages before checking if it was addressed to your PID
// it might still be useful to know what happened inside an orphaned worker
if (res.log) {
return void handleLog(res.log, res.label, res.info);
}
// but don't bother handling things addressed to other processes
// since it's basically guaranteed not to work
if (res.pid !== PID) {
return void Log.error("WRONG_PID", res);
}
response.handle(res.txid, [res.error, res.value]);
handleResponse(state, res);
});
var substituteWorker = Util.once(function () {

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