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@ -4,6 +4,7 @@ define([
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'/common/common-util.js',
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], function (Messaging, Hash, Util) {
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// Random timeout between 10 and 30 times your sync time (lag + chainpad sync)
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var getRandomTimeout = function (ctx) {
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var lag = ctx.store.realtime.getLag().lag || 0;
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return (Math.max(0, lag) + 300) * 20 * (0.5 + Math.random());
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@ -22,9 +23,11 @@ define([
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// Store the friend request displayed to avoid duplicates
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var friendRequest = {};
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handlers['FRIEND_REQUEST'] = function (ctx, box, data, cb) {
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// Old format: data was stored directly in "content"
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var userData = data.msg.content.user || data.msg.content;
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// Check if the request is valid (send by the correct user)
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if (data.msg.author !== data.msg.content.curvePublic) {
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if (data.msg.author !== userData.curvePublic) {
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return void cb(true);
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}
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@ -40,7 +43,8 @@ define([
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if (Messaging.getFriend(ctx.store.proxy, data.msg.author) ||
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ctx.store.proxy.friends_pending[data.msg.author]) {
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delete ctx.store.proxy.friends_pending[data.msg.author];
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Messaging.acceptFriendRequest(ctx.store, data.msg.content, function (obj) {
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Messaging.acceptFriendRequest(ctx.store, userData, function (obj) {
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if (obj && obj.error) {
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return void cb();
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}
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@ -48,10 +52,10 @@ define([
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proxy: ctx.store.proxy,
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realtime: ctx.store.realtime,
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pinPads: ctx.pinPads
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}, data.msg.content, function (err) {
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if (err) { console.error(err); }
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}, userData, function (err) {
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if (err) { return void console.error(err); }
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if (ctx.store.messenger) {
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ctx.store.messenger.onFriendAdded(data.msg.content);
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ctx.store.messenger.onFriendAdded(userData);
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}
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});
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ctx.updateMetadata();
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@ -63,96 +67,110 @@ define([
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cb();
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};
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removeHandlers['FRIEND_REQUEST'] = function (ctx, box, data) {
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if (friendRequest[data.content.curvePublic]) {
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delete friendRequest[data.content.curvePublic];
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var userData = data.content.user || data.content;
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if (friendRequest[userData.curvePublic]) {
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delete friendRequest[userData.curvePublic];
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}
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};
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// The DECLINE and ACCEPT messages act on the contacts data
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// They are processed with a random timeout to avoid having
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// multiple workers trying to add or remove the contacts at
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// the same time. Once processed, they are dismissed.
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// We must dismiss them and send another message to our own
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// mailbox for the UI part otherwise it would automatically
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// accept or decline future requests from the same user
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// until the message is manually dismissed.
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var friendRequestDeclined = {};
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handlers['DECLINE_FRIEND_REQUEST'] = function (ctx, box, data, cb) {
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// Old format: data was stored directly in "content"
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var userData = data.msg.content.user || data.msg.content;
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if (!userData.curvePublic) { userData.curvePublic = data.msg.author; }
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// Our friend request was declined.
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setTimeout(function () {
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// Our friend request was declined.
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if (!ctx.store.proxy.friends_pending[data.msg.author]) { return; }
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// Only dismissed once in the timeout to make sure we won't lose
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// the data if we close the worker before adding the friend
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cb(true);
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// Make sure we really sent it
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if (!ctx.store.proxy.friends_pending[data.msg.author]) { return; }
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// Remove the pending message and display the "declined" state in the UI
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delete ctx.store.proxy.friends_pending[data.msg.author];
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ctx.updateMetadata();
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if (friendRequestDeclined[data.msg.author]) { return; }
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friendRequestDeclined[data.msg.author] = true;
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box.sendMessage({
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type: 'FRIEND_REQUEST_DECLINED',
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content: {
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user: data.msg.author,
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name: data.msg.content.displayName
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}
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}, function () {
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if (friendRequestDeclined[data.msg.author]) {
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// TODO remove our message because another one was sent first?
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}
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friendRequestDeclined[data.msg.author] = true;
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});
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content: { user: userData }
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}, function () {});
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}, getRandomTimeout(ctx));
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cb(true);
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};
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// UI for declined friend request
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handlers['FRIEND_REQUEST_DECLINED'] = function (ctx, box, data, cb) {
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ctx.updateMetadata();
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if (friendRequestDeclined[data.msg.content.user]) { return void cb(true); }
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friendRequestDeclined[data.msg.content.user] = true;
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var curve = data.msg.content.user.curvePublic || data.msg.content.user;
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if (friendRequestDeclined[curve]) { return void cb(true); }
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friendRequestDeclined[curve] = true;
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cb();
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};
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removeHandlers['FRIEND_REQUEST_DECLINED'] = function (ctx, box, data) {
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if (friendRequestDeclined[data.content.user]) {
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delete friendRequestDeclined[data.content.user];
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}
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var curve = data.content.user.curvePublic || data.content.user;
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if (friendRequestDeclined[curve]) { delete friendRequestDeclined[curve]; }
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};
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var friendRequestAccepted = {};
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handlers['ACCEPT_FRIEND_REQUEST'] = function (ctx, box, data, cb) {
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// Old format: data was stored directly in "content"
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var userData = data.msg.content.user || data.msg.content;
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// Our friend request was accepted.
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setTimeout(function () {
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// Only dismissed once in the timeout to make sure we won't lose
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// the data if we close the worker before adding the friend
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cb(true);
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// Make sure we really sent it
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if (!ctx.store.proxy.friends_pending[data.msg.author]) { return; }
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// Remove the pending state. It will also us to send a new request in case of error
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delete ctx.store.proxy.friends_pending[data.msg.author];
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// And add the friend
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Messaging.addToFriendList({
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proxy: ctx.store.proxy,
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realtime: ctx.store.realtime,
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pinPads: ctx.pinPads
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}, data.msg.content, function (err) {
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if (err) { console.error(err); }
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delete ctx.store.proxy.friends_pending[data.msg.author];
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if (ctx.store.messenger) {
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ctx.store.messenger.onFriendAdded(data.msg.content);
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}
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}, userData, function (err) {
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if (err) { return void console.error(err); }
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// Load the chat if contacts app loaded
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if (ctx.store.messenger) { ctx.store.messenger.onFriendAdded(userData); }
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// Update the userlist
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ctx.updateMetadata();
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// If you have a profile page open, update it
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if (ctx.store.modules['profile']) { ctx.store.modules['profile'].update(); }
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if (friendRequestAccepted[data.msg.author]) { return; }
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// Display the "accepted" state in the UI
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if (friendRequestAccepted[data.msg.author]) { return; }
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friendRequestAccepted[data.msg.author] = true;
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box.sendMessage({
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type: 'FRIEND_REQUEST_ACCEPTED',
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content: {
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user: data.msg.author,
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name: data.msg.content.displayName
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}
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}, function () {
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if (friendRequestAccepted[data.msg.author]) {
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// TODO remove our message because another one was sent first?
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}
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friendRequestAccepted[data.msg.author] = true;
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});
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content: { user: userData }
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}, function () {});
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});
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}, getRandomTimeout(ctx));
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cb(true);
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};
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// UI for accepted friend request
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handlers['FRIEND_REQUEST_ACCEPTED'] = function (ctx, box, data, cb) {
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ctx.updateMetadata();
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if (friendRequestAccepted[data.msg.content.user]) { return void cb(true); }
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friendRequestAccepted[data.msg.content.user] = true;
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var curve = data.msg.content.user.curvePublic || data.msg.content.user;
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if (friendRequestAccepted[curve]) { return void cb(true); }
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friendRequestAccepted[curve] = true;
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cb();
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};
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removeHandlers['FRIEND_REQUEST_ACCEPTED'] = function (ctx, box, data) {
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if (friendRequestAccepted[data.content.user]) {
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delete friendRequestAccepted[data.content.user];
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}
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var curve = data.content.user.curvePublic || data.content.user;
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if (friendRequestAccepted[curve]) { delete friendRequestAccepted[curve]; }
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};
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handlers['UNFRIEND'] = function (ctx, box, data, cb) {
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