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cryptpad/www/common/cursor.js

508 lines
18 KiB
JavaScript

define([
'/common/treesome.js',
'/bower_components/rangy/rangy-core.min.js'
], function (Tree, Rangy, saveRestore) {
window.Rangy = Rangy;
window.Tree = Tree;
// do some function for the start and end of the cursor
var log = function (x) { console.log(x); };
var error = function (x) { console.log(x); };
var verbose = function (x) { if (window.verboseMode) { console.log(x); } };
/* accepts the document used by the editor */
return function (inner) {
var cursor = {};
// there ought to only be one cursor at a time, so let's just
// keep it internally
var Range = cursor.Range = {
start: {
el: null,
offset: 0
},
end: {
el: null,
offset:0
}
};
// assumes a negative index
var seekLeft = cursor.seekLeft = function (el, delta, current) {
var textLength;
var previous;
// normalize
if (-delta >= current) {
delta += current;
current = 0;
} else {
current += delta;
delta = 0;
}
while (delta) {
previous = el;
el = Tree.previousNode(el, inner);
if (el) {
textLength = el.textContent.length;
if (-delta > textLength) {
delta -= textLength;
} else {
current = textLength + delta;
delta = 0;
}
} else {
return {
el: previous,
offset: 0,
error: "out of bounds"
};
}
}
return {
el: el,
offset: current
};
};
// seekRight assumes a positive delta
var seekRight = cursor.seekRight = function (el, delta, current) {
var textLength;
var previous;
// normalize
delta += current;
current = 0;
while (delta) {
if (el) {
textLength = el.textContent.length;
if (delta >= textLength) {
delta -= textLength;
previous = el;
el = Tree.nextNode(el, inner);
} else {
current = delta;
delta = 0;
}
} else {
// don't ever return a negative index
if (previous.textContent.length) {
textLength = previous.textContent.length - 1;
} else {
textLength = 0;
}
return {
el: previous,
offset: textLength,
error: "out of bounds"
};
}
}
return {
el: el,
offset: current
};
};
var seekToDelta = cursor.seekToDelta = function (el, delta, current) {
var result = null;
if (el) {
if (delta < 0) {
return seekLeft(el, delta, current);
} else if (delta > 0) {
return seekRight(el, delta, current);
} else {
result = {
el: el,
offset: current
};
}
} else {
error("[cursor.seekToDelta] el is undefined");
}
return result;
};
var checkFromEnd = cursor.checkFromEnd = function (root, predicate) {
var last = Tree.rightmostNode(root);
var success = false;
var i = 0;
while (last && !success) {
success = predicate(last, i++);
last = Tree.previousNode(last, root);
}
return success;
};
/* uses closure to capture the root node because I'm lazy
*/
var getTrailingNodes = cursor.getTrailingNodes = function (el) {
var trailing = [];
var success = cursor.checkFromEnd(inner, function (cur) {
if (cur === el) {
trailing.push(cur);
return true;
} else { trailing.push(cur); }
});
return success && trailing;
};
var recoverNodeByTrailing = cursor.recoverNodeByTrailing = function (trailing) {
// clone the array
var T = trailing.slice(0);
var L = T.length;
var el = null;
cursor.checkFromEnd(inner, function (cur, i) {
if (i >= L) {
//console.log("[cursor.recoverNodeByTrailing] out of bounds");
return true;
} else {
if (cur.nodeName !== T[i].nodeName) {
console.log("[cursor.recoverNodeByTrailing] false name");
console.log(cur);
return true;
} else if (cur.nodeName === T[i].nodeName && i === L - 1) {
el = cur;
return true;
} else {
return false;
}
}
});
return el;
};
/* cursor.find uses information produced by side effects of 'update'
to recover the cursor
*/
cursor.find = function () {
['start', 'end'].forEach(function (pos) {
// is this metric even reliable?
var node;
var trailing = Range[pos].trailing;
if (Range[pos].lost) {
if (trailing.length) {
// use the trailing nodes to find the node..
node = recoverNodeByTrailing(trailing);
}
if (node) {
// if that worked....great!
Range[pos].el = node;
} else {
// if not, try falling back to the nearest parent?
}
} else {
// it wasn't lost, you don't need to do anything.
}
});
};
/* cursor.update takes notes about wherever the cursor was last seen
in the event of a cursor loss, the information produced by side
effects of this function should be used to recover the cursor
returns an error string if no range is found
*/
cursor.update = function (sel, root) {
verbose("cursor.update");
root = root || inner;
sel = sel || Rangy.getSelection(root);
// FIXME under what circumstances are no ranges found?
if (!sel.rangeCount) {
error('[cursor.update] no ranges found');
//return 'no ranges found';
}
var range = sel.getRangeAt(0);
// Big R Range is caught in closure, and maintains persistent state
['start', 'end'].forEach(function (pos) {
Range[pos].el = range[pos+'Container'];
Range[pos].offset = range[pos+'Offset'];
});
};
/* 0 -> neither is lost
1 -> start is lost
2 -> end is lost
3 -> both are lost */
/* sometimes the selection gets dropped and this doesn't realize it
figure out why (TODO FIXME) */
var isLost = cursor.isLost = function () {
var state = ['start', 'end'].map(function (pos, i) {
return Tree.contains(Range[pos].el, inner)? 0 : i + 1;
});
return state[0] | state[1];
};
var exists = cursor.exists = function () {
return (Range.start.el?1:0) | (Range.end.el?2:0);
};
/*
0 if neither
1 if start
2 if end
3 if start and end
*/
var inNode = cursor.inNode = function (el) {
var state = ['start', 'end'].map(function (pos, i) {
return Tree.contains(el, Range[pos].el)? i +1: 0;
});
return state[0] | state[1];
};
var confineOffsetToElement = cursor.confineOffsetToElement = function (el, offset) {
return Math.max(Math.min(offset, el.textContent.length), 0);
};
var makeSelection = cursor.makeSelection = function () {
var sel = Rangy.getSelection(inner);
return sel;
};
var makeRange = cursor.makeRange = function () {
return Rangy.createRange();
};
var fixStart = cursor.fixStart = function (el, offset) {
Range.start.el = el;
Range.start.offset = confineOffsetToElement(el,
(typeof offset !== 'undefined') ? offset : Range.start.offset);
};
var fixEnd = cursor.fixEnd = function (el, offset) {
Range.end.el = el;
Range.end.offset = confineOffsetToElement(el,
(typeof offset !== 'undefined') ? offset : Range.end.offset);
};
var fixSelection = cursor.fixSelection = function (sel, range) {
if (Tree.contains(Range.start.el, inner) && Tree.contains(Range.end.el, inner)) {
var order = Tree.orderOfNodes(Range.start.el, Range.end.el, inner);
var backward;
// this could all be one line but nobody would be able to read it
if (order === -1) {
// definitely backward
backward = true;
} else if (order === 0) {
// might be backward, check offsets to know for sure
backward = (Range.start.offset > Range.end.offset);
} else {
// definitely not backward
backward = false;
}
if (backward) {
range.setStart(Range.end.el, Range.end.offset);
range.setEnd(Range.start.el, Range.start.offset);
} else {
range.setStart(Range.start.el, Range.start.offset);
range.setEnd(Range.end.el, Range.end.offset);
}
// actually set the cursor to the new range
sel.setSingleRange(range);
} else {
var errText = "[cursor.fixSelection] At least one of the "+
"cursor nodes did not exist, could not fix selection";
console.error(errText);
return errText;
}
};
var pushDelta = cursor.pushDelta = function (oldVal, newVal, offset) {
if (oldVal === newVal) { return; }
var commonStart = 0;
while (oldVal.charAt(commonStart) === newVal.charAt(commonStart)) {
commonStart++;
}
var commonEnd = 0;
while (oldVal.charAt(oldVal.length - 1 - commonEnd) === newVal.charAt(newVal.length - 1 - commonEnd) &&
commonEnd + commonStart < oldVal.length && commonEnd + commonStart < newVal.length) {
commonEnd++;
}
var insert = false, remove = false;
if (oldVal.length !== commonStart + commonEnd) {
// there was a removal?
remove = true;
}
if (newVal.length !== commonStart + commonEnd) {
// there was an insertion?
insert = true;
}
var lengthDelta = newVal.length - oldVal.length;
return {
commonStart: commonStart,
commonEnd: commonEnd,
delta: lengthDelta,
insert: insert,
remove: remove
};
};
/* FIXME for some reason this only works when we pass in 3 */
var recover = cursor.recover = function (lost) {
var sel = Rangy.getSelection(inner);
// create a range to modify
var range = Rangy.createRange();
/* FIXME verify offsets as well */
if (lost & 1) {
Range.start.el = recoverNodeByTrailing(Range.start.trailing);
}
if (lost & 2) {
Range.end.el = recoverNodeByTrailing(Range.end.trailing);
}
// TODO ensure that the nodes actually exist...
/* if range is backwards, cursor.delta fails
so check if they're in the expected order
before setting the new range */
var order = Tree.orderOfNodes(Range.start.el, Range.end.el, inner);
var backward;
// this could all be one line but nobody would be able to read it
if (order === -1) {
// definitely backward
backward = true;
} else if (order === 0) {
// might be backward, check offsets to know for sure
backward = (Range.start.offset > Range.end.offset);
} else {
// definitely not backward
backward = false;
}
if (backward) {
range.setStart(Range.end.el, Range.end.offset);
range.setEnd(Range.start.el, Range.start.offset);
} else {
range.setStart(Range.start.el, Range.start.offset);
range.setEnd(Range.end.el, Range.end.offset);
}
// actually set the cursor to the new range
sel.setSingleRange(range);
};
/* getLength assumes that both nodes exist inside of the active editor. */
var getLength = cursor.getLength = function () {
if (Range.start.el === Range.end.el) {
if (Range.start.offset === Range.end.offset) { return 0; }
if (Range.start.offset < Range.end.offset) {
return Range.end.offset - Range.start.offset;
} else {
return Range.start.offset - Range.end.offset;
}
} else {
var order = Tree.orderOfNodes(Range.start.el, Range.end.el, inner);
var L;
var cur;
/*
we know that the cursor elements are different, and that we
must traverse to find the total length. We also know the
order of the nodes (probably 1 or -1)
*/
if (order === 1) {
L = (Range.start.el.textContent.length - Range.start.offset);
cur = Tree.nextNode(Range.start.el, inner);
while (cur && cur !== Range.end.el) {
L += cur.textContent.length;
cur = Tree.nextNode(cur, inner);
}
L += Range.end.offset;
return L;
} else if (order === -1) {
L = (Range.end.el.textContent - Range.end.offset);
cur = Tree.nextNode(Range.end.el, inner);
while (cur && cur !== Range.start.el) {
L += cur.textContent.length;
cur = Tree.nextNode(cur, inner);
}
L += Range.start.offset;
return -L;
} else {
console.error("unexpected ordering of nodes...");
return null;
// ???
}
}
};
cursor.delta = function (delta1, delta2) {
var sel = Rangy.getSelection(inner);
delta2 = (typeof delta2 !== 'undefined') ? delta2 : delta1;
// update returns errors if there are problems
// and updates the persistent Range object
var err = cursor.update(sel, inner);
if (err) { return err; }
// create a range to modify
var range = Rangy.createRange();
/*
The assumption below is that Range.(start|end).el
actually exists. This might not be the case.
TODO check if start and end elements are defined
*/
// using infromation about wherever you were last...
// move both parts by some delta
var start = seekToDelta(Range.start.el, delta1, Range.start.offset);
var end = seekToDelta(Range.end.el, delta2, Range.end.offset);
/* if range is backwards, cursor.delta fails
so check if they're in the expected order
before setting the new range */
var order = Tree.orderOfNodes(start.el, end.el, inner);
var backward;
// this could all be one line but nobody would be able to read it
if (order === -1) {
// definitely backward
backward = true;
} else if (order === 0) {
// might be backward, check offsets to know for sure
backward = (start.offset > end.offset);
} else {
// definitely not backward
backward = false;
}
if (backward) {
range.setStart(end.el, end.offset);
range.setEnd(start.el, start.offset);
} else {
range.setStart(start.el, start.offset);
range.setEnd(end.el, end.offset);
}
// actually set the cursor to the new range
sel.setSingleRange(range);
return {
startError: start.error,
endError: end.error
};
};
return cursor;
};
});