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define([
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'/common/common-messaging.js',
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], function (Messaging) {
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var getRandomTimeout = function (ctx) {
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var lag = ctx.store.realtime.getLag().lag || 0;
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return (Math.max(0, lag) + 300) * 20 * (0.5 + Math.random());
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};
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var handlers = {};
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var removeHandlers = {};
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// Store the friend request displayed to avoid duplicates
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var friendRequest = {};
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handlers['FRIEND_REQUEST'] = function (ctx, box, data, cb) {
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// Check if the request is valid (send by the correct user)
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if (data.msg.author !== data.msg.content.curvePublic) {
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return void cb(true);
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}
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// Don't show duplicate friend request: if we already have a friend request
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// in memory from the same user, dismiss the new one
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if (friendRequest[data.msg.author]) { return void cb(true); }
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friendRequest[data.msg.author] = true;
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// If the user is already in our friend list, automatically accept the request
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if (Messaging.getFriend(ctx.store.proxy, data.msg.author) ||
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ctx.store.proxy.friends_pending[data.msg.author]) {
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Messaging.acceptFriendRequest(ctx.store, data.msg.content, function (obj) {
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if (obj && obj.error) {
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return void cb();
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}
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cb(true);
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});
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return;
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}
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cb();
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};
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removeHandlers['FRIEND_REQUEST'] = function (ctx, box, data) {
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if (friendRequest[data.content.curvePublic]) {
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delete friendRequest[data.content.curvePublic];
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}
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};
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var friendRequestDeclined = {};
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handlers['DECLINE_FRIEND_REQUEST'] = function (ctx, box, data, cb) {
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setTimeout(function () {
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// Our friend request was declined.
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if (!ctx.store.proxy.friends_pending[data.msg.author]) { return; }
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// Remove the pending message and display the "declined" state in the UI
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delete ctx.store.proxy.friends_pending[data.msg.author];
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ctx.updateMetadata();
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if (friendRequestDeclined[data.msg.author]) { return; }
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box.sendMessage({
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type: 'FRIEND_REQUEST_DECLINED',
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content: {
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user: data.msg.author,
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name: data.msg.content.displayName
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}
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}, function () {
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if (friendRequestDeclined[data.msg.author]) {
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// TODO remove our message because another one was sent first?
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}
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friendRequestDeclined[data.msg.author] = true;
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});
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}, getRandomTimeout(ctx));
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cb(true);
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};
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handlers['FRIEND_REQUEST_DECLINED'] = function (ctx, box, data, cb) {
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ctx.updateMetadata();
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if (friendRequestDeclined[data.msg.content.user]) { return void cb(true); }
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friendRequestDeclined[data.msg.content.user] = true;
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cb();
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};
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removeHandlers['FRIEND_REQUEST_DECLINED'] = function (ctx, box, data) {
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if (friendRequestDeclined[data.content.user]) {
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delete friendRequestDeclined[data.content.user];
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}
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};
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var friendRequestAccepted = {};
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handlers['ACCEPT_FRIEND_REQUEST'] = function (ctx, box, data, cb) {
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// Our friend request was accepted.
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setTimeout(function () {
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// Make sure we really sent it
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if (!ctx.store.proxy.friends_pending[data.msg.author]) { return; }
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// And add the friend
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Messaging.addToFriendList({
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proxy: ctx.store.proxy,
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realtime: ctx.store.realtime,
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pinPads: ctx.pinPads
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}, data.msg.content, function (err) {
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if (err) { console.error(err); }
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delete ctx.store.proxy.friends_pending[data.msg.author];
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if (ctx.store.messenger) {
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ctx.store.messenger.onFriendAdded(data.msg.content);
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}
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ctx.updateMetadata();
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// If you have a profile page open, update it
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if (ctx.store.modules['profile']) { ctx.store.modules['profile'].update(); }
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if (friendRequestAccepted[data.msg.author]) { return; }
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// Display the "accepted" state in the UI
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box.sendMessage({
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type: 'FRIEND_REQUEST_ACCEPTED',
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content: {
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user: data.msg.author,
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name: data.msg.content.displayName
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}
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}, function () {
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if (friendRequestAccepted[data.msg.author]) {
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// TODO remove our message because another one was sent first?
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}
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friendRequestAccepted[data.msg.author] = true;
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});
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});
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}, getRandomTimeout(ctx));
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cb(true);
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};
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handlers['FRIEND_REQUEST_ACCEPTED'] = function (ctx, box, data, cb) {
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ctx.updateMetadata();
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if (friendRequestAccepted[data.msg.content.user]) { return void cb(true); }
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friendRequestAccepted[data.msg.content.user] = true;
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cb();
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};
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removeHandlers['FRIEND_REQUEST_ACCEPTED'] = function (ctx, box, data) {
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if (friendRequestAccepted[data.content.user]) {
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delete friendRequestAccepted[data.content.user];
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}
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};
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handlers['UNFRIEND'] = function (ctx, box, data, cb) {
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var curve = data.msg.content.curvePublic;
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var friend = Messaging.getFriend(ctx.store.proxy, curve);
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if (!friend) { return void cb(true); }
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delete ctx.store.proxy.friends[curve];
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if (ctx.store.messenger) {
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ctx.store.messenger.onFriendRemoved(curve, friend.channel);
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}
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cb(true);
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};
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return {
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add: function (ctx, box, data, cb) {
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if (!data.msg) { return void cb(true); }
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var type = data.msg.type;
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if (handlers[type]) {
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try {
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handlers[type](ctx, box, data, cb);
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} catch (e) {
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console.error(e);
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cb();
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}
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} else {
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cb();
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}
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},
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remove: function (ctx, box, data, h) {
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// We sometimes try to delete non-existant data (with "delete box.content[h]")
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// In this case, we don't have the data in memory so we don't need to call
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// any "remove" handler
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if (!data) { return; }
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var type = data.type;
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if (removeHandlers[type]) {
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try {
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removeHandlers[type](ctx, box, data, h);
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} catch (e) {
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console.error(e);
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}
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}
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}
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};
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});
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