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53 lines
1.6 KiB
JavaScript
53 lines
1.6 KiB
JavaScript
6 years ago
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define([
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'/common/common-messaging.js',
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], function (Messaging) {
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var handlers = {};
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handlers['FRIEND_REQUEST'] = function (ctx, data, cb) {
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if (data.msg.author === data.msg.content.curvePublic &&
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Messaging.getFriend(ctx.store.proxy, data.msg.author)) {
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Messaging.acceptFriendRequest(ctx.store, data.msg.content, function (obj) {
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if (obj && obj.error) { return void cb(); }
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cb(true);
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});
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return;
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}
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cb();
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};
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handlers['ACCEPT_FRIEND_REQUEST'] = function (ctx, box, data, cb) {
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// Our friend request was accepted.
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// Make sure we really sent it
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if (!ctx.store.proxy.friends_pending[data.msg.author]) { return void cb(); }
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// And add the friend
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Messaging.addToFriendList({
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proxy: ctx.store.proxy,
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realtime: ctx.store.realtime,
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pinPads: ctx.pinPads
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}, data.msg.content, function (err) {
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if (err) { console.error(err); }
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delete ctx.store.proxy.friends_pending[data.msg.author];
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if (ctx.store.messenger) {
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ctx.store.messenger.onFriendAdded(data.msg.content);
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}
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ctx.updateMetadata();
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});
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cb();
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};
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return function (ctx, box, data, cb) {
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var type = data.msg.type;
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if (handlers[type]) {
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try {
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handlers[type](ctx, box, data, cb);
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} catch (e) {
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cb();
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}
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} else {
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cb();
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}
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};
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});
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