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define([
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'/common/realtime-input.js'
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], function () {
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var ChainPad = window.ChainPad;
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var JsonOT = {};
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var validate = JsonOT.validate = function (text, toTransform, transformBy) {
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try {
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var resultOp = ChainPad.Operation.transform0(text, toTransform, transformBy);
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var text2 = ChainPad.Operation.apply(transformBy, text);
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var text3 = ChainPad.Operation.apply(resultOp, text2);
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try {
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JSON.parse(text3);
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return resultOp;
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} catch (e) {
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console.error(e);
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console.log({
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resultOp: resultOp,
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text2: text2,
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text3: text3
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});
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}
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} catch (x) {
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console.error(x);
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}
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// returning **null** breaks out of the loop
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// which transforms conflicting operations
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// in theory this should prevent us from producing bad JSON
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return null;
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};
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return JsonOT;
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});
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