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174 lines
5.5 KiB
JavaScript
174 lines
5.5 KiB
JavaScript
5 years ago
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var WriteQueue = require("./write-queue");
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var Util = require("./common-util");
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/* This module provides implements a FIFO scheduler
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which assumes the existence of three types of async tasks:
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1. ordered tasks which must be executed sequentially
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2. unordered tasks which can be executed in parallel
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3. blocking tasks which must block the execution of all other tasks
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The scheduler assumes there will be many resources identified by strings,
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and that the constraints described above will only apply in the context
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of identical string ids.
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Many blocking tasks may be executed in parallel so long as they
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concern resources identified by different ids.
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USAGE:
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const schedule = require("./schedule")();
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// schedule two sequential tasks using the resource 'pewpew'
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schedule.ordered('pewpew', function (next) {
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appendToFile('beep\n', next);
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});
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schedule.ordered('pewpew', function (next) {
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appendToFile('boop\n', next);
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});
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// schedule a task that can happen whenever
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schedule.unordered('pewpew', function (next) {
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displayFileSize(next);
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});
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// schedule a blocking task which will wait
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// until the all unordered tasks have completed before commencing
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schedule.blocking('pewpew', function (next) {
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deleteFile(next);
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});
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// this will be queued for after the blocking task
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schedule.ordered('pewpew', function (next) {
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appendFile('boom', next);
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});
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*/
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// return a uid which is not already in a map
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var unusedUid = function (set) {
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var uid = Util.uid();
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if (set[uid]) { return unusedUid(); }
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return uid;
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};
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// return an existing session, creating one if it does not already exist
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var lookup = function (map, id) {
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return (map[id] = map[id] || {
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//blocking: [],
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active: {},
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blocked: {},
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});
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};
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var isEmpty = function (map) {
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for (var key in map) {
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if (map.hasOwnProperty(key)) { return false; }
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}
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return true;
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};
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// XXX enforce asynchrony everywhere
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module.exports = function () {
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// every scheduler instance has its own queue
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var queue = WriteQueue();
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// ordered tasks don't require any extra logic
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var Ordered = function (id, task) {
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queue(id, task);
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};
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// unordered and blocking tasks need a little extra state
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var map = {};
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// regular garbage collection keeps memory consumption low
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var collectGarbage = function (id) {
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// avoid using 'lookup' since it creates a session implicitly
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var local = map[id];
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// bail out if no session
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if (!local) { return; }
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// bail out if there are blocking or active tasks
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if (local.lock) { return; }
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if (!isEmpty(local.active)) { return; }
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// if there are no pending actions then delete the session
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delete map[id];
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};
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// unordered tasks run immediately if there are no blocking tasks scheduled
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// or immediately after blocking tasks finish
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var runImmediately = function (local, task) {
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// set a flag in the map of active unordered tasks
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// to prevent blocking tasks from running until you finish
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var uid = unusedUid(local.active);
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local.active[uid] = true;
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task(function () {
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// remove the flag you set to indicate that your task completed
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delete local.active[uid];
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// don't do anything if other unordered tasks are still running
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if (!isEmpty(local.active)) { return; }
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// bail out if there are no blocking tasks scheduled or ready
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if (typeof(local.waiting) !== 'function') {
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return void collectGarbage();
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}
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local.waiting();
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});
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};
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var runOnceUnblocked = function (local, task) {
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var uid = unusedUid(local.blocked);
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local.blocked[uid] = function () {
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runImmediately(local, task);
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};
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};
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// 'unordered' tasks are scheduled to run in after the most recently received blocking task
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// or immediately and in parallel if there are no blocking tasks scheduled.
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var Unordered = function (id, task) {
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var local = lookup(map, id);
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if (local.lock) { return runOnceUnblocked(local, task); }
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runImmediately(local, task);
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};
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var runBlocked = function (local) {
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for (var task in local.blocked) {
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runImmediately(local, local.blocked[task]);
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}
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};
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// 'blocking' tasks must be run alone.
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// They are queued alongside ordered tasks,
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// and wait until any running 'unordered' tasks complete before commencing.
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var Blocking = function (id, task) {
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var local = lookup(map, id);
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queue(id, function (next) {
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// start right away if there are no running unordered tasks
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if (isEmpty(local.active)) {
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local.lock = true;
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return void task(function () {
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delete local.lock;
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runBlocked(local);
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next();
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});
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}
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// otherwise wait until the running tasks have completed
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local.waiting = function () {
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local.lock = true;
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task(function () {
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delete local.lock;
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delete local.waiting;
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runBlocked(local);
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next();
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});
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};
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});
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};
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return {
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ordered: Ordered,
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unordered: Unordered,
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blocking: Blocking,
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};
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};
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